Created
August 25, 2024 02:16
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villager trade probability simulator for 1.3
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import random | |
def add_item(name: str, chance: float, offers_list: list): | |
if random.random() < chance: | |
offers_list.append(name) | |
def get_brown_coat_trade() -> str: | |
new_offers = [] | |
add_item("wheat", .9, new_offers) | |
add_item("wool", .5, new_offers) | |
add_item("chicken", .5, new_offers) | |
add_item("cooked fish", .4, new_offers) | |
add_item("bread", .9, new_offers) | |
add_item("melon", .3, new_offers) | |
add_item("apple", .3, new_offers) | |
add_item("cookie", .3, new_offers) | |
add_item("shears", .3, new_offers) | |
add_item("flint n' steel", .3, new_offers) | |
add_item("cooked chicken", .3, new_offers) | |
add_item("arrow", .3, new_offers) | |
add_item("flint", .5, new_offers) | |
if len(new_offers) == 0: | |
return "gold" | |
return random.choice(new_offers) | |
def get_cleric_trade() -> str: | |
new_offers = [] | |
add_item("eye of ender", .3, new_offers) | |
add_item("xp bottle", .2, new_offers) | |
add_item("redstone", .4, new_offers) | |
add_item("glowstone", .3, new_offers) | |
for item in ["iron sword", "diamond sword", "iron chestplate", "diamond chestplate", "iron pickaxe", "diamond pickaxe"]: | |
add_item(item, .1, new_offers) | |
if len(new_offers) == 0: | |
return "gold" | |
return random.choice(new_offers) | |
def get_librarian_trade() -> str: | |
new_offers = [] | |
add_item("paper", .8, new_offers) | |
add_item("book", .8, new_offers) | |
add_item("written book", .3, new_offers) | |
add_item("bookshelf", .8, new_offers) | |
add_item("glass block", .8, new_offers) | |
add_item("compass", .8, new_offers) | |
add_item("clock", .8, new_offers) | |
if len(new_offers) == 0: | |
return "gold" | |
return random.choice(new_offers) | |
if __name__ == "__main__": | |
results = {} | |
modifier = 20 | |
for i in range(1 << modifier): | |
trade = get_brown_coat_trade() | |
results[trade] = 0 if (count := results.get(trade)) is None else count + 1 | |
print("brown coat chances") | |
for item in results: | |
print(f"{item} = {int(results.get(item) / (1 << modifier) * 100)}%") | |
results = {} | |
for i in range(1 << modifier): | |
trade = get_librarian_trade() | |
results[trade] = 0 if (count := results.get(trade)) is None else count + 1 | |
print("\nlibrarian chances") | |
for item in results: | |
print(f"{item} = {int(results.get(item) / (1 << modifier) * 100)}%") | |
results = {} | |
for i in range(1 << modifier): | |
trade = get_cleric_trade() | |
results[trade] = 0 if (count := results.get(trade)) is None else count + 1 | |
print("\ncleric chances") | |
for item in results: | |
print(f"{item} = {int(results.get(item) / (1 << modifier) * 100)}%") | |
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