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Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
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/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining | |
* a copy of this software and associated documentation files (the | |
* "Software"), to deal in the Software without restriction, including | |
* without limitation the rights to use, copy, modify, merge, publish, | |
* distribute, sublicense, and/or sell copies of the Software, and to | |
* permit persons to whom the Software is furnished to do so, subject to | |
* the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be | |
* included in all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | |
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Text; | |
namespace MiniJSON { | |
// Example usage: | |
// | |
// using UnityEngine; | |
// using System.Collections; | |
// using System.Collections.Generic; | |
// using MiniJSON; | |
// | |
// public class MiniJSONTest : MonoBehaviour { | |
// void Start () { | |
// var jsonString = "{ \"array\": [1.44,2,3], " + | |
// "\"object\": {\"key1\":\"value1\", \"key2\":256}, " + | |
// "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " + | |
// "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " + | |
// "\"int\": 65536, " + | |
// "\"float\": 3.1415926, " + | |
// "\"bool\": true, " + | |
// "\"null\": null }"; | |
// | |
// var dict = Json.Deserialize(jsonString) as Dictionary<string,object>; | |
// | |
// Debug.Log("deserialized: " + dict.GetType()); | |
// Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]); | |
// Debug.Log("dict['string']: " + (string) dict["string"]); | |
// Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles | |
// Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs | |
// Debug.Log("dict['unicode']: " + (string) dict["unicode"]); | |
// | |
// var str = Json.Serialize(dict); | |
// | |
// Debug.Log("serialized: " + str); | |
// } | |
// } | |
/// <summary> | |
/// This class encodes and decodes JSON strings. | |
/// Spec. details, see http://www.json.org/ | |
/// | |
/// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary. | |
/// All numbers are parsed to doubles. | |
/// </summary> | |
public static class Json { | |
/// <summary> | |
/// Parses the string json into a value | |
/// </summary> | |
/// <param name="json">A JSON string.</param> | |
/// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns> | |
public static object Deserialize(string json) { | |
// save the string for debug information | |
if (json == null) { | |
return null; | |
} | |
return Parser.Parse(json); | |
} | |
sealed class Parser : IDisposable { | |
const string WORD_BREAK = "{}[],:\""; | |
public static bool IsWordBreak(char c) { | |
return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1; | |
} | |
enum TOKEN { | |
NONE, | |
CURLY_OPEN, | |
CURLY_CLOSE, | |
SQUARED_OPEN, | |
SQUARED_CLOSE, | |
COLON, | |
COMMA, | |
STRING, | |
NUMBER, | |
TRUE, | |
FALSE, | |
NULL | |
}; | |
StringReader json; | |
Parser(string jsonString) { | |
json = new StringReader(jsonString); | |
} | |
public static object Parse(string jsonString) { | |
using (var instance = new Parser(jsonString)) { | |
return instance.ParseValue(); | |
} | |
} | |
public void Dispose() { | |
json.Dispose(); | |
json = null; | |
} | |
Dictionary<string, object> ParseObject() { | |
Dictionary<string, object> table = new Dictionary<string, object>(); | |
// ditch opening brace | |
json.Read(); | |
// { | |
while (true) { | |
switch (NextToken) { | |
case TOKEN.NONE: | |
return null; | |
case TOKEN.COMMA: | |
continue; | |
case TOKEN.CURLY_CLOSE: | |
return table; | |
default: | |
// name | |
string name = ParseString(); | |
if (name == null) { | |
return null; | |
} | |
// : | |
if (NextToken != TOKEN.COLON) { | |
return null; | |
} | |
// ditch the colon | |
json.Read(); | |
// value | |
table[name] = ParseValue(); | |
break; | |
} | |
} | |
} | |
List<object> ParseArray() { | |
List<object> array = new List<object>(); | |
// ditch opening bracket | |
json.Read(); | |
// [ | |
var parsing = true; | |
while (parsing) { | |
TOKEN nextToken = NextToken; | |
switch (nextToken) { | |
case TOKEN.NONE: | |
return null; | |
case TOKEN.COMMA: | |
continue; | |
case TOKEN.SQUARED_CLOSE: | |
parsing = false; | |
break; | |
default: | |
object value = ParseByToken(nextToken); | |
array.Add(value); | |
break; | |
} | |
} | |
return array; | |
} | |
object ParseValue() { | |
TOKEN nextToken = NextToken; | |
return ParseByToken(nextToken); | |
} | |
object ParseByToken(TOKEN token) { | |
switch (token) { | |
case TOKEN.STRING: | |
return ParseString(); | |
case TOKEN.NUMBER: | |
return ParseNumber(); | |
case TOKEN.CURLY_OPEN: | |
return ParseObject(); | |
case TOKEN.SQUARED_OPEN: | |
return ParseArray(); | |
case TOKEN.TRUE: | |
return true; | |
case TOKEN.FALSE: | |
return false; | |
case TOKEN.NULL: | |
return null; | |
default: | |
return null; | |
} | |
} | |
string ParseString() { | |
StringBuilder s = new StringBuilder(); | |
char c; | |
// ditch opening quote | |
json.Read(); | |
bool parsing = true; | |
while (parsing) { | |
if (json.Peek() == -1) { | |
parsing = false; | |
break; | |
} | |
c = NextChar; | |
switch (c) { | |
case '"': | |
parsing = false; | |
break; | |
case '\\': | |
if (json.Peek() == -1) { | |
parsing = false; | |
break; | |
} | |
c = NextChar; | |
switch (c) { | |
case '"': | |
case '\\': | |
case '/': | |
s.Append(c); | |
break; | |
case 'b': | |
s.Append('\b'); | |
break; | |
case 'f': | |
s.Append('\f'); | |
break; | |
case 'n': | |
s.Append('\n'); | |
break; | |
case 'r': | |
s.Append('\r'); | |
break; | |
case 't': | |
s.Append('\t'); | |
break; | |
case 'u': | |
var hex = new char[4]; | |
for (int i=0; i< 4; i++) { | |
hex[i] = NextChar; | |
} | |
s.Append((char) Convert.ToInt32(new string(hex), 16)); | |
break; | |
} | |
break; | |
default: | |
s.Append(c); | |
break; | |
} | |
} | |
return s.ToString(); | |
} | |
object ParseNumber() { | |
string number = NextWord; | |
if (number.IndexOf('.') == -1) { | |
long parsedInt; | |
Int64.TryParse(number, out parsedInt); | |
return parsedInt; | |
} | |
double parsedDouble; | |
Double.TryParse(number, out parsedDouble); | |
return parsedDouble; | |
} | |
void EatWhitespace() { | |
while (Char.IsWhiteSpace(PeekChar)) { | |
json.Read(); | |
if (json.Peek() == -1) { | |
break; | |
} | |
} | |
} | |
char PeekChar { | |
get { | |
return Convert.ToChar(json.Peek()); | |
} | |
} | |
char NextChar { | |
get { | |
return Convert.ToChar(json.Read()); | |
} | |
} | |
string NextWord { | |
get { | |
StringBuilder word = new StringBuilder(); | |
while (!IsWordBreak(PeekChar)) { | |
word.Append(NextChar); | |
if (json.Peek() == -1) { | |
break; | |
} | |
} | |
return word.ToString(); | |
} | |
} | |
TOKEN NextToken { | |
get { | |
EatWhitespace(); | |
if (json.Peek() == -1) { | |
return TOKEN.NONE; | |
} | |
switch (PeekChar) { | |
case '{': | |
return TOKEN.CURLY_OPEN; | |
case '}': | |
json.Read(); | |
return TOKEN.CURLY_CLOSE; | |
case '[': | |
return TOKEN.SQUARED_OPEN; | |
case ']': | |
json.Read(); | |
return TOKEN.SQUARED_CLOSE; | |
case ',': | |
json.Read(); | |
return TOKEN.COMMA; | |
case '"': | |
return TOKEN.STRING; | |
case ':': | |
return TOKEN.COLON; | |
case '0': | |
case '1': | |
case '2': | |
case '3': | |
case '4': | |
case '5': | |
case '6': | |
case '7': | |
case '8': | |
case '9': | |
case '-': | |
return TOKEN.NUMBER; | |
} | |
switch (NextWord) { | |
case "false": | |
return TOKEN.FALSE; | |
case "true": | |
return TOKEN.TRUE; | |
case "null": | |
return TOKEN.NULL; | |
} | |
return TOKEN.NONE; | |
} | |
} | |
} | |
/// <summary> | |
/// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string | |
/// </summary> | |
/// <param name="json">A Dictionary<string, object> / List<object></param> | |
/// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns> | |
public static string Serialize(object obj) { | |
return Serializer.Serialize(obj); | |
} | |
sealed class Serializer { | |
StringBuilder builder; | |
Serializer() { | |
builder = new StringBuilder(); | |
} | |
public static string Serialize(object obj) { | |
var instance = new Serializer(); | |
instance.SerializeValue(obj); | |
return instance.builder.ToString(); | |
} | |
void SerializeValue(object value) { | |
IList asList; | |
IDictionary asDict; | |
string asStr; | |
if (value == null) { | |
builder.Append("null"); | |
} else if ((asStr = value as string) != null) { | |
SerializeString(asStr); | |
} else if (value is bool) { | |
builder.Append((bool) value ? "true" : "false"); | |
} else if ((asList = value as IList) != null) { | |
SerializeArray(asList); | |
} else if ((asDict = value as IDictionary) != null) { | |
SerializeObject(asDict); | |
} else if (value is char) { | |
SerializeString(new string((char) value, 1)); | |
} else { | |
SerializeOther(value); | |
} | |
} | |
void SerializeObject(IDictionary obj) { | |
bool first = true; | |
builder.Append('{'); | |
foreach (object e in obj.Keys) { | |
if (!first) { | |
builder.Append(','); | |
} | |
SerializeString(e.ToString()); | |
builder.Append(':'); | |
SerializeValue(obj[e]); | |
first = false; | |
} | |
builder.Append('}'); | |
} | |
void SerializeArray(IList anArray) { | |
builder.Append('['); | |
bool first = true; | |
foreach (object obj in anArray) { | |
if (!first) { | |
builder.Append(','); | |
} | |
SerializeValue(obj); | |
first = false; | |
} | |
builder.Append(']'); | |
} | |
void SerializeString(string str) { | |
builder.Append('\"'); | |
char[] charArray = str.ToCharArray(); | |
foreach (var c in charArray) { | |
switch (c) { | |
case '"': | |
builder.Append("\\\""); | |
break; | |
case '\\': | |
builder.Append("\\\\"); | |
break; | |
case '\b': | |
builder.Append("\\b"); | |
break; | |
case '\f': | |
builder.Append("\\f"); | |
break; | |
case '\n': | |
builder.Append("\\n"); | |
break; | |
case '\r': | |
builder.Append("\\r"); | |
break; | |
case '\t': | |
builder.Append("\\t"); | |
break; | |
default: | |
int codepoint = Convert.ToInt32(c); | |
if ((codepoint >= 32) && (codepoint <= 126)) { | |
builder.Append(c); | |
} else { | |
builder.Append("\\u"); | |
builder.Append(codepoint.ToString("x4")); | |
} | |
break; | |
} | |
} | |
builder.Append('\"'); | |
} | |
void SerializeOther(object value) { | |
// NOTE: decimals lose precision during serialization. | |
// They always have, I'm just letting you know. | |
// Previously floats and doubles lost precision too. | |
if (value is float) { | |
builder.Append(((float) value).ToString("R")); | |
} else if (value is int | |
|| value is uint | |
|| value is long | |
|| value is sbyte | |
|| value is byte | |
|| value is short | |
|| value is ushort | |
|| value is ulong) { | |
builder.Append(value); | |
} else if (value is double | |
|| value is decimal) { | |
builder.Append(Convert.ToDouble(value).ToString("R")); | |
} else { | |
SerializeString(value.ToString()); | |
} | |
} | |
} | |
} | |
} |
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