duplicates = multiple editions
A Classical Introduction to Modern Number Theory,Kenneth IrelandMichael Rosen
A Classical Introduction to Modern Number Theory,Kenneth IrelandMichael Rosen
| // Use Gists to store code you would like to remember later on | |
| console.log(window); // log the "window" object to the console |
| using UnityEngine; | |
| using UnityEditor; | |
| public class AutoSnap : EditorWindow | |
| { | |
| private Vector3 prevPosition; | |
| private bool doSnap = true; | |
| private float snapValue = 1; | |
| [MenuItem( "Edit/Auto Snap %_l" )] |
| bool CheckForLongPress() { | |
| if (Input.touches[0].phase == TouchPhase.Began) { // If the user puts her finger on screen... | |
| _timePressed = Time.time - _timeLastPress; | |
| } | |
| if (Input.touches[0].phase == TouchPhase.Ended) { // If the user raises her finger from screen | |
| _timeLastPress = Time.time; | |
| if (_timePressed > WaitingSeconds/2f) { // Is the time pressed greater than our time delay threshold? | |
| return true; | |
| } |
| using System; | |
| using UnityEngine; | |
| using System.Collections; | |
| public class AssetBundleSample : MonoBehaviour { | |
| public GUIText guitext; | |
| // Use this for initialization | |
| void Start () { |
| // Copyright (c) 2012 Calvin Rien | |
| // http://the.darktable.com | |
| // | |
| // This software is provided 'as-is', without any express or implied warranty. In | |
| // no event will the authors be held liable for any damages arising from the use | |
| // of this software. | |
| // | |
| // Permission is granted to anyone to use this software for any purpose, | |
| // including commercial applications, and to alter it and redistribute it freely, | |
| // subject to the following restrictions: |
| /* | |
| * Copyright (c) 2013 Calvin Rien | |
| * | |
| * Based on the JSON parser by Patrick van Bergen | |
| * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
| * | |
| * Simplified it so that it doesn't throw exceptions | |
| * and can be used in Unity iPhone with maximum code stripping. | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining |
| using System.Net; | |
| public string GetHtmlFromUri(string resource) | |
| { | |
| string html = string.Empty; | |
| HttpWebRequest req = (HttpWebRequest)WebRequest.Create(resource); | |
| try | |
| { | |
| using (HttpWebResponse resp = (HttpWebResponse)req.GetResponse()) | |
| { | |
| bool isSuccess = (int)resp.StatusCode < 299 && (int)resp.StatusCode >= 200; |
If you want to set the key, but not want to share the key to the public, you need this.
apiKey.txt file in Builds folder| browser = request.user_agent.browser | |
| version = request.user_agent.version and int(request.user_agent.version.split('.')[0]) | |
| platform = request.user_agent.platform | |
| uas = request.user_agent.string | |
| if browser and version: | |
| if (browser == 'msie' and version < 9) \ | |
| or (browser == 'firefox' and version < 4) \ | |
| or (platform == 'android' and browser == 'safari' and version < 534) \ | |
| or (platform == 'iphone' and browser == 'safari' and version < 7000) \ |