Created
June 9, 2017 01:02
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2017-06-08 19:00:19.601254-0600 UE4Editor[6486:34786] Compiler failed to build request | |
2017-06-08 19:00:19.602167-0600 UE4Editor[6486:35042] [2017.06.09-01.00.19:602][ 2]LogMetal:Error: Failed to generate a pipeline state object: Error Domain=CompilerError Code=1 "Unhandled atom in intrinsic: llvm.bswap.i32" UserInfo={NSLocalizedDescription=Unhandled atom in intrinsic: llvm.bswap.i32} | |
2017-06-08 19:00:19.602267-0600 UE4Editor[6486:35042] [2017.06.09-01.00.19:602][ 2]LogMetal:Error: Vertex shader: // Global/FScreenVS/ScreenVertexShader.usf:Main | |
#include <metal_stdlib> | |
using namespace metal; | |
struct FVSStageIn | |
{ | |
float2 IN_ATTRIBUTE0 [[ attribute(0) ]]; | |
float2 IN_ATTRIBUTE1 [[ attribute(1) ]]; | |
}; | |
struct FVSOut | |
{ | |
float2 OUT_TEXCOORD0 [[ user(TEXCOORD0) ]]; | |
float4 Position [[ position ]]; | |
}; | |
struct CB_DrawRectangleParameters | |
{ | |
float4 DrawRectangleParameters_PosScaleBias; | |
float4 DrawRectangleParameters_UVScaleBias; | |
float4 DrawRectangleParameters_InvTargetSizeAndTextureSize; | |
}; | |
vertex FVSOut Main_00000614_14a2fd7f(FVSStageIn __VSStageIn [[ stage_in ]], | |
constant CB_DrawRectangleParameters &DrawRectangleParameters [[ buffer(0) ]]) | |
{ | |
float2 v0 = float2(0.0,0.0); | |
v0.xy = __VSStageIn.IN_ATTRIBUTE0; | |
float4 v1 = float4(0.0,0.0,0.0,0.0); | |
v1.zw = float2(0.0,1.0); | |
v1.xy = v0; | |
float4 v2 = float4(0.0,0.0,0.0,0.0); | |
v2.xyzw = v1; | |
v2.xy = precise::fma((float2(2.0,2.0)*precise::fma(v0,DrawRectangleParameters.DrawRectangleParameters_PosScaleBias.xy,DrawRectangleParameters.DrawRectangleParameters_PosScaleBias.zw)),DrawRectangleParameters.DrawRectangleParameters_InvTargetSizeAndTextureSize.xy,float2(-1.0,-1.0)); | |
v2.xy = (v2.xy*float2(1.0,-1.0)); | |
FVSOut t3; | |
t3.OUT_TEXCOORD0.xy = (precise::fma(__VSStageIn.IN_ATTRIBUTE1,DrawRectangleParameters.DrawRectangleParameters_UVScaleBias.xy,DrawRectangleParameters.DrawRectangleParameters_UVScaleBias.zw)*DrawRectangleParameters.DrawRectangleParameters_InvTargetSizeAndTextureSize.zw); | |
t3.Position.xyzw = v2; | |
return t3; | |
} | |
2017-06-08 19:00:19.602808-0600 UE4Editor[6486:35042] [2017.06.09-01.00.19:602][ 2]LogMetal:Error: Pixel shader: // Global/TCubeFilterPS<0>/ReflectionEnvironmentShaders.usf:FilterPS | |
#include <metal_stdlib> | |
using namespace metal; | |
struct FPSStageIn | |
{ | |
float2 IN_TEXCOORD0 [[ user(TEXCOORD0) ]]; | |
}; | |
struct FPSOut | |
{ | |
float4 FragColor0 [[ color(0) ]]; | |
}; | |
fragment FPSOut Main_00001533_bcb9ca4c(FPSStageIn __PSStageIn [[ stage_in ]], | |
constant int4 *pu_i [[ buffer(3) ]], | |
constant uint4 *pu_u [[ buffer(4) ]], | |
sampler s0 [[ sampler(0) ]], texturecube<float> ps0 [[ texture(0) ]]) | |
{ | |
uint u0 = 0u; | |
u0 = pu_u[1].x; | |
uint u1 = 0u; | |
u1 = pu_u[0].x; | |
int i2 = 0; | |
i2 = pu_i[0].x; | |
float4 v3 = float4(0.0,0.0,0.0,0.0); | |
float4 v4 = float4(0.0,0.0,0.0,0.0); | |
float2 v5 = float2(0.0,0.0); | |
v5.xy = precise::fma(__PSStageIn.IN_TEXCOORD0,float2(2.0,2.0),float2(-1.0,-1.0)); | |
float3 v6 = float3(0.0,0.0,0.0); | |
if (i2==0) | |
{ | |
float3 v7 = float3(0.0,0.0,0.0); | |
v7.x = 1.0; | |
v7.y = (-v5.y); | |
v7.z = (-v5.x); | |
v6.xyz = v7; | |
} | |
else | |
{ | |
if (i2==1) | |
{ | |
float3 v8 = float3(0.0,0.0,0.0); | |
v8.x = -1.0; | |
v8.y = (-v5.y); | |
v8.z = v5.x; | |
v6.xyz = v8; | |
} | |
else | |
{ | |
if (i2==2) | |
{ | |
float3 v9 = float3(0.0,0.0,0.0); | |
v9.y = 1.0; | |
v9.x = v5.x; | |
v9.z = v5.y; | |
v6.xyz = v9; | |
} | |
else | |
{ | |
if (i2==3) | |
{ | |
float3 v10 = float3(0.0,0.0,0.0); | |
v10.y = -1.0; | |
v10.x = v5.x; | |
v10.z = (-v5.y); | |
v6.xyz = v10; | |
} | |
else | |
{ | |
if (i2==4) | |
{ | |
float3 v11 = float3(0.0,0.0,0.0); | |
v11.z = 1.0; | |
v11.x = v5.x; | |
v11.y = (-v5.y); | |
v6.xyz = v11; | |
} | |
else | |
{ | |
float3 v12 = float3(0.0,0.0,0.0); | |
v12.z = -1.0; | |
v12.x = (-v5.x); | |
v12.y = (-v5.y); | |
v6.xyz = v12; | |
} | |
} | |
} | |
} | |
} | |
float3 v13 = float3(0.0,0.0,0.0); | |
v13.xyz = normalize(v6); | |
float f14 = 0.0; | |
f14 = fabs(v13.z); | |
float3 v15 = float3(0.0,0.0,0.0); | |
v15.xyz = (f14<9.990000e-01)?(float3(0.0,0.0,1.0)):(float3(1.0,0.0,0.0)); | |
float3 v16 = float3(0.0,0.0,0.0); | |
v16.xyz = normalize(cross(v15,v13)); | |
float3 v17 = float3(0.0,0.0,0.0); | |
v17.xyz = cross(v13,v16); | |
float f18 = 0.0; | |
f18 = exp2(((1.0+(-((float((u0+4294967295u))+-1.0)+(-float(u1)))))/1.20000005)); | |
if (f18<1.000000e-02) | |
{ | |
v3.xyzw = ps0.sample(s0, v6, level(0.0)); | |
} | |
else | |
{ | |
uint u19 = 0u; | |
u19 = uint((1<<int((u0+4294967295u)))); | |
float f20 = 0.0; | |
f20 = ((12.56637096/float(((6u*u19)*u19)))*2.0); | |
int i21 = 0; | |
i21 = (f18<1.000000e-01)?(32):(64); | |
uint u22 = 0u; | |
u22 = uint(i21); | |
v4.xyzw = float4(0.0,0.0,0.0,0.0); | |
if (f18>9.900000e-01) | |
{ | |
uint u23 = 0u; | |
u23 = 0u; | |
for (;;) | |
{ | |
if (u23>=u22) | |
{ | |
break; | |
} | |
uint u24 = 0u; | |
u24 = ((u23<<16u)|(u23>>16u)); | |
uint u25 = 0u; | |
u25 = (((u24&16711935u)<<8u)|((u24&4278255360u)>>8u)); | |
uint u26 = 0u; | |
u26 = (((u25&252645135u)<<4u)|((u25&4042322160u)>>4u)); | |
uint u27 = 0u; | |
u27 = (((u26&858993459u)<<2u)|((u26&3435973836u)>>2u)); | |
float3 v28 = float3(0.0,0.0,0.0); | |
float f29 = 0.0; | |
f29 = (6.28318548*fract((float(u23)/float(u22)))); | |
float f30 = 0.0; | |
f30 = precise::sqrt((float(((((u27&1431655765u)<<1u)|((u27&2863311530u)>>1u))^0u))*2.328306e-10)); | |
float f31 = 0.0; | |
f31 = precise::sqrt((1.0+(-(f30*f30)))); | |
v28.x = (f31*cos(f29)); | |
v28.y = (f31*sin(f29)); | |
v28.z = f30; | |
v4.xyzw = (v4+ps0.sample(s0, precise::fma(v13,float3(f30),precise::fma(v17,v28.yyy,(v16*v28.xxx))), level((5.000000e-01*log2(((float(1.0) / (float(u22)*(f30/3.14159274)))/f20)))))); | |
u23 = (u23+1u); | |
} | |
v3.xyzw = (v4/float4(float(u22))); | |
} | |
else | |
{ | |
float f32 = 0.0; | |
f32 = 0.0; | |
uint u33 = 0u; | |
u33 = 0u; | |
for (;;) | |
{ | |
float2 v34 = float2(0.0,0.0); | |
if (u33>=u22) | |
{ | |
break; | |
} | |
float f35 = 0.0; | |
f35 = fract((float(u33)/float(u22))); | |
uint u36 = 0u; | |
u36 = ((u33<<16u)|(u33>>16u)); | |
uint u37 = 0u; | |
u37 = (((u36&16711935u)<<8u)|((u36&4278255360u)>>8u)); | |
uint u38 = 0u; | |
u38 = (((u37&252645135u)<<4u)|((u37&4042322160u)>>4u)); | |
uint u39 = 0u; | |
u39 = (((u38&858993459u)<<2u)|((u38&3435973836u)>>2u)); | |
float f40 = 0.0; | |
f40 = (float(((((u39&1431655765u)<<1u)|((u39&2863311530u)>>1u))^0u))*2.328306e-10); | |
float2 v41 = float2(0.0,0.0); | |
v41.x = f35; | |
v41.y = f40; | |
v34.xy = v41; | |
v34.y = (f40*9.950000e-01); | |
float3 v42 = float3(0.0,0.0,0.0); | |
float f43 = 0.0; | |
f43 = (f18*f18); | |
float f44 = 0.0; | |
f44 = (6.28318548*f35); | |
float f45 = 0.0; | |
f45 = precise::sqrt(((1.0+(-v34.y))/precise::fma(precise::fma(f43,f43,-1.0),v34.y,1.0))); | |
float f46 = 0.0; | |
f46 = precise::sqrt((1.0+(-(f45*f45)))); | |
v42.x = (f46*cos(f44)); | |
v42.y = (f46*sin(f44)); | |
v42.z = f45; | |
float3 v47 = float3(0.0,0.0,0.0); | |
v47.xyz = precise::fma(float3((2.0*f45)),v42,float3(-0.0,-0.0,-1.0)); | |
if (v47.z>0.0) | |
{ | |
float f48 = 0.0; | |
f48 = (f18*f18); | |
float f49 = 0.0; | |
f49 = (f48*f48); | |
float f50 = 0.0; | |
f50 = precise::fma(precise::fma(f45,f49,(-f45)),f45,1.0); | |
v4.xyzw = precise::fma(ps0.sample(s0, precise::fma(v13,v47.zzz,precise::fma(v17,v47.yyy,(v16*v47.xxx))), level((5.000000e-01*log2(((float(1.0) / (float(u22)*((f49/((3.14159274*f50)*f50))*2.500000e-01)))/f20))))),v47.zzzz,v4); | |
f32 = (f32+v47.z); | |
} | |
u33 = (u33+1u); | |
} | |
v3.xyzw = (v4/float4(f32)); | |
} | |
} | |
FPSOut t51; | |
t51.FragColor0.xyzw = v3; | |
return t51; | |
} | |
2017-06-08 19:00:19.604449-0600 UE4Editor[6486:35042] [2017.06.09-01.00.19:604][ 2]LogMetal:Error: Hull shader: NULL | |
2017-06-08 19:00:19.604494-0600 UE4Editor[6486:35042] [2017.06.09-01.00.19:604][ 2]LogMetal:Error: Domain shader: NULL | |
2017-06-08 19:00:19.604652-0600 UE4Editor[6486:35042] [2017.06.09-01.00.19:604][ 2]LogMetal:Error: Descriptor: <MTLRenderPipelineDescriptorInternal: 0x61000018df70> | |
label = <none> | |
Alpha to Coverage = 0 | |
Alpha to One = 0 | |
Rasterization Enabled = 1 | |
Sample Coverage = 1 | |
Sample Mask = 0xffffffffffffffff | |
Sample Count = 1 | |
Input Primitive Topology = Triangle | |
Depth Attachment Format = MTLPixelFormatInvalid | |
Stencil Attachment Format = MTLPixelFormatInvalid | |
tessellationPartitionMode = MTLTessellationPartitionModePow2 | |
maxTessellationFactor = 16 | |
tessellationFactorScaleEnabled = 0 | |
tessellationFactorFormat = MTLTessellationFactorFormatHalf | |
tessellationControlPointIndexType = MTLTessellationControlPointIndexTypeNone | |
tessellationFactorStepFunction = MTLTessellationFactorStepFunctionConstant | |
tessellationOutputWindingOrder = MTLWindingClockwise | |
Vertex Function = <_MTLFunctionInternal: 0x618000190330> | |
name = Main_00000614_14a2fd7f | |
device = <NVMTLDevice: 0x126011600> | |
name = NVIDIA GeForce GTX 1080 | |
functionType = MTLFunctionTypeVertex | |
attributes: <MTLVertexAttributeInternal: 0x620000049270> | |
name = IN_ATTRIBUTE0 | |
attributeIndex = 0 | |
attributeType = MTLDataTypeFloat2 | |
active = 1 | |
isPatchData = 0 | |
isPatchControlPointData = 0 <MTLVertexAttributeInternal: 0x6200000495a0> | |
name = IN_ATTRIBUTE1 | |
attributeIndex = 1 | |
attributeType = MTLDataTypeFloat2 | |
active = 1 | |
isPatchData = 0 | |
isPatchControlPointData = 0 | |
Fragment Function = <_MTLFunctionInternal: 0x61000018e040> | |
name = Main_00001533_bcb9ca4c | |
device = <NVMTLDevice: 0x126011600> | |
name = NVIDIA GeForce GTX 1080 | |
functionType = MTLFunctionTypeFragment | |
attributes: <none> | |
Vertex Array: | |
Buffer 30: | |
stepFunction = MTLVertexStepFunctionPerVertex | |
stride = 32 | |
Attribute 0: | |
offset = 0 | |
format = MTLAttributeFormatFloat4 | |
Attribute 1: | |
offset = 16 | |
format = MTLAttributeFormatFloat2 | |
Blend States: | |
Color Attachment 0: | |
pixelFormat = MTLPixelFormatRGBA16Float | |
blending = 0 | |
Source blend factors: | |
RGB = MTLBlendFactorOne | |
Alpha = MTLBlendFactorOne | |
Destination blend factors: | |
RGB = MTLBlendFactorZero | |
Alpha = MTLBlendFactorZero | |
Blend operations: | |
RGB = MTLBlendOperationAdd | |
Alpha = MTLBlendOperationAdd | |
writeMask = RGBA | |
Color Attachment 1: | |
pixelFormat = MTLPixelFormatInvalid | |
blending = NO | |
Source blend factors: | |
RGB = MTLBlendFactorOne | |
Alpha = MTLBlendFactorOne | |
Destination blend factors: | |
RGB = MTLBlendFactorZero | |
Alpha = MTLBlendFactorZero | |
Blend operations: | |
RGB = MTLBlendOperationAdd | |
Alpha = MTLBlendOperationAdd | |
writeMask = RGBA | |
Color Attachment 2: | |
pixelFormat = MTLPixelFormatInvalid | |
blending = NO | |
Source blend factors: | |
RGB = MTLBlendFactorOne | |
Alpha = MTLBlendFactorOne | |
Destination blend factors: | |
RGB = MTLBlendFactorZero | |
Alpha = MTLBlendFactorZero | |
Blend operations: | |
RGB = MTLBlendOperationAdd | |
Alpha = MTLBlendOperationAdd | |
writeMask = RGBA | |
Color Attachment 3: | |
pixelFormat = MTLPixelFormatInvalid | |
blending = NO | |
Source blend factors: | |
RGB = MTLBlendFactorOne | |
Alpha = MTLBlendFactorOne | |
Destination blend factors: | |
RGB = MTLBlendFactorZero | |
Alpha = MTLBlendFactorZero | |
Blend operations: | |
RGB = MTLBlendOperationAdd | |
Alpha = MTLBlendOperationAdd | |
writeMask = RGBA | |
Color Attachment 4: | |
pixelFormat = MTLPixelFormatInvalid | |
blending = NO | |
Source blend factors: | |
RGB = MTLBlendFactorOne | |
Alpha = MTLBlendFactorOne | |
Destination blend factors: | |
RGB = MTLBlendFactorZero | |
Alpha = MTLBlendFactorZero | |
Blend operations: | |
RGB = MTLBlendOperationAdd | |
Alpha = MTLBlendOperationAdd | |
writeMask = RGBA | |
Color Attachment 5: | |
pixelFormat = MTLPixelFormatInvalid | |
blending = NO | |
Source blend factors: | |
RGB = MTLBlendFactorOne | |
Alpha = MTLBlendFactorOne | |
Destination blend factors: | |
RGB = MTLBlendFactorZero | |
Alpha = MTLBlendFactorZero | |
Blend operations: | |
RGB = MTLBlendOperationAdd | |
Alpha = MTLBlendOperationAdd | |
writeMask = RGBA | |
Color Attachment 6: | |
pixelFormat = MTLPixelFormatInvalid | |
blending = NO | |
Source blend factors: | |
RGB = MTLBlendFactorOne | |
Alpha = MTLBlendFactorOne | |
Destination blend factors: | |
RGB = MTLBlendFactorZero | |
Alpha = MTLBlendFactorZero | |
Blend operations: | |
RGB = MTLBlendOperationAdd | |
Alpha = MTLBlendOperationAdd | |
writeMask = RGBA | |
Color Attachment 7: | |
pixelFormat = MTLPixelFormatInvalid | |
blending = NO | |
Source blend factors: | |
RGB = MTLBlendFactorOne | |
Alpha = MTLBlendFactorOne | |
Destination blend factors: | |
RGB = MTLBlendFactorZero | |
Alpha = MTLBlendFactorZero | |
Blend operations: | |
RGB = MTLBlendOperationAdd | |
Alpha = MTLBlendOperationAdd | |
writeMask = RGBA | |
2017-06-08 19:00:19.609920-0600 UE4Editor[6486:35042] Fatal error: [File:/Users/timothyd/Development/UnrealAR/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalPipeline.cpp] [Line: 714] | |
Failed to generate a render pipeline state object: | |
Unhandled atom in intrinsic: llvm.bswap.i32 |
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