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// (Objective-C header) | |
// CellPackParser.h | |
// Frameworks | |
// | |
// Created by Timothy Davison on 2022-05-11. | |
// | |
#pragma once | |
#import <Foundation/Foundation.h> |
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2017-06-08 19:00:19.601254-0600 UE4Editor[6486:34786] Compiler failed to build request | |
2017-06-08 19:00:19.602167-0600 UE4Editor[6486:35042] [2017.06.09-01.00.19:602][ 2]LogMetal:Error: Failed to generate a pipeline state object: Error Domain=CompilerError Code=1 "Unhandled atom in intrinsic: llvm.bswap.i32" UserInfo={NSLocalizedDescription=Unhandled atom in intrinsic: llvm.bswap.i32} | |
2017-06-08 19:00:19.602267-0600 UE4Editor[6486:35042] [2017.06.09-01.00.19:602][ 2]LogMetal:Error: Vertex shader: // Global/FScreenVS/ScreenVertexShader.usf:Main | |
#include <metal_stdlib> | |
using namespace metal; | |
struct FVSStageIn |