Created
January 14, 2015 14:05
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Animated path as mask for an image
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package { | |
import flash.display.Bitmap; | |
import flash.display.Sprite; | |
import flash.events.Event; | |
import flash.geom.Point; | |
public class Main extends Sprite { | |
public const POINTS:uint = 15; | |
public const OUTER_SCALE:Number = 0.9; | |
public const INNER_SCALE:Number = 0.7; | |
public const ROTATION_DURATION:Number = 10000; | |
[Embed(source="img.jpg")] | |
public static var Img:Class; | |
public function Main():void { | |
if (stage) init(); | |
else addEventListener(Event.ADDED_TO_STAGE, init); | |
} | |
private function init(e:Event = null):void { | |
removeEventListener(Event.ADDED_TO_STAGE, init); | |
var img:Bitmap = new Img() as Bitmap; | |
var mask:Sprite = new Sprite(); | |
var x:Number = img.width / 2; | |
var y:Number = img.height / 2; | |
var radius:Number = Math.min(x, y); | |
var outerRadius:Number = radius * OUTER_SCALE; | |
var innerRadius:Number = radius * INNER_SCALE; | |
var i:uint; | |
var angleDelta:Number = 2 * Math.PI / POINTS; | |
var commands:Vector.<int> = new Vector.<int>(POINTS * 2, true); | |
commands[0] = 1; | |
for (i = 1; i < commands.length; ++i) { | |
commands[i] = 2; | |
} | |
addChild(mask); | |
addChild(img); | |
img.mask = mask; | |
var data:Vector.<Number> = new Vector.<Number>(POINTS * 4, true); | |
var startTime:Number = new Date().getTime(); | |
this.addEventListener(Event.ENTER_FRAME, function():void { | |
var currentTime:Number = new Date().getTime(); | |
var angle:Number = (currentTime - startTime) / ROTATION_DURATION * 2 * Math.PI; | |
for (i = 0; i < POINTS; ++i) { | |
data[i * 4] = x + Math.cos(angle) * outerRadius; | |
data[i * 4 + 1] = y + Math.sin(angle) * outerRadius; | |
data[i * 4 + 2] = x + Math.cos(angle + angleDelta / 2) * innerRadius; | |
data[i * 4 + 3] = y + Math.sin(angle + angleDelta / 2) * innerRadius; | |
angle += angleDelta; | |
} | |
mask.graphics.clear(); | |
mask.graphics.beginFill(0x0); | |
mask.graphics.drawPath(commands, data); | |
mask.graphics.endFill(); | |
}); | |
} | |
} | |
} |
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