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Dreaming of ramen

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Dreaming of ramen
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@steveherrin
steveherrin / main_aiocache.py
Created January 11, 2024 19:38
Minimal demo of using aiocache with FastAPI
"""
caching test/demo
first:
pip install fastapi aiocache "uvicorn[standard]"
"""
import asyncio
import contextlib
import json
import logging
@metasikander
metasikander / NIP-05_Simple_Guide.md
Last active March 16, 2025 03:50
A small minimal guide on setting up NIP-05 identifier on branle/nostr

This is a very basic guide, just to understand what's needed to set it up.
If you have any questions you can find me at https://nostr.com/8355095016fddbe31fcf1453b26f613553e9758cf2263e190eac8fd96a3d3de9

Prerequisite

Setup static file on server

Create a file that resolves to <domain>/.well-known/nostr.json, and fill it out like this (enter the name you want to use, and input your own public key, make sure its the HEX-key):

{
@dexeonify
dexeonify / FFmpeg Cheat Sheet.md
Last active June 15, 2025 12:32
Some basic and frequently-used FFmpeg command lines compiled into one long gist.
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 8, 2025 00:53
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@garrettmurray
garrettmurray / Example.swift
Last active February 1, 2024 01:44
An example solution for .onDelete issues with nested sections of data in SwiftUI. Thanks to @mayoff for help!
import SwiftUI
func bind<Value, Answer>(_ value: Value, to answer: (Value) -> Answer) -> Answer { answer(value) }
struct Example: View {
struct SomeGroup: Identifiable, RandomAccessCollection {
typealias Indices = CountableRange<Int>
public typealias Index = Int;
var id: Int
@mottosso
mottosso / README.md
Last active March 14, 2021 20:17
Parallel Evaluation in Maya 2018+

An example of parallel evaluation in Maya 2018+

Scenes

  1. Independent hierarchies, with parent constraint

Usage

Files prefixed scene* generate nodes suitable for parallelism, profile* contain ways to measure performance. Each snippet of code is meant to be copy/pasted into the Script Editor and run.

@mottosso
mottosso / Dock.py
Last active October 13, 2023 09:01 — forked from liorbenhorin/Simple_MayaDockingClass.py
Simple way to dock Qt widgets to Maya 2017+
from maya import cmds, OpenMayaUI as omui
from Qt import QtWidgets, QtCore, QtCompat
def Dock(Widget, width=300, show=True):
"""Dock `Widget` into Maya
Arguments:
Widget (QWidget): Class
show (bool, optional): Whether to show the resulting dock once created
@blackgate
blackgate / mbp2011-disable-amd-gpu.md
Last active June 11, 2025 10:32
Macbook Pro 2011 - Disable AMD GPU
@adeluccar
adeluccar / gist:d105299f2d5af55e3e96f9b989e7eb48
Created August 8, 2017 22:50
How to Flatten the History of a Git Repository Safely
git checkout --orphan future-master
git add -A  # Add all files and commit them
git commit
git branch -D master  # Deletes the master branch
git branch -m master  # Rename the current branch to master
git push -f origin master  # Force push master branch to github
git gc --aggressive --prune=all     # remove the old files
@amirasaran
amirasaran / BaseThreading
Created October 27, 2016 06:36
Python threading with callback function (callback function run after thread is finished)
import time
import threading
class BaseThread(threading.Thread):
def __init__(self, callback=None, callback_args=None, *args, **kwargs):
target = kwargs.pop('target')
super(BaseThread, self).__init__(target=self.target_with_callback, *args, **kwargs)
self.callback = callback
self.method = target