Created
March 8, 2021 19:43
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@echo off | |
setlocal enableDelayedExpansion | |
title Batch Game Demo | |
set /a width = 20, height = 15 | |
set /a windowWidth = width + 1 + (2 * 2) | |
set /a windowHeight = height + 6 | |
set /a speed = 1 | |
set /a x = width / 2, y = height / 2 | |
set "margin= " | |
set "playerSymbol=@" | |
set "backgroundSymbol=." | |
mode con cols=%windowWidth% lines=%windowHeight% | |
:game_loop | |
call :render | |
call :awaitInput | |
goto game_loop | |
:render | |
cls | |
echo; | |
echo:%margin%Use WASD to %margin% | |
echo:%margin%walk around.%margin% | |
echo; | |
for /L %%y in (0 1 %height%) do ( | |
set "line=%margin%" | |
for /L %%x in (0 1 %width%) do ( | |
if "(%%y, %%x)" equ "(%y%, %x%)" ( | |
set "line=!line!%playerSymbol%" | |
) else ( | |
set "line=!line!%backgroundSymbol%" | |
) | |
) | |
echo:!line!%margin% | |
) | |
exit /b | |
:awaitInput | |
choice /c WASD > nul | |
set /a keyCode = %errorlevel% | |
if %keyCode% equ 1 ( | |
rem 1 = W = UP | |
if %y% gtr 0 set /a y -= speed | |
) else if %keyCode% equ 2 ( | |
rem 2 = A = LEFT | |
if %x% gtr 0 set /a x -= speed | |
) else if %keyCode% equ 3 ( | |
rem 3 = S = DOWN | |
if %y% lss %height% set /a y += speed | |
) else if %keyCode% equ 4 ( | |
rem 4 = D = RIGHT | |
if %x% lss %width% set /a x += speed | |
) else ( | |
goto awaitInput | |
) | |
exit /b |
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