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import 'dart:ui'; | |
import 'package:flutter/material.dart' hide Gradient; | |
import 'package:flame/components.dart'; | |
import 'package:flame/game.dart'; | |
import 'package:flame/effects.dart'; | |
class SunSegment extends RectangleComponent { | |
SunSegment(int i) | |
: super( | |
size: Vector2(200, 10), | |
position: Vector2(0, 100 + 15.0 * i), | |
paint: Paint()..color = Colors.orange, | |
); | |
void _addMove() { | |
add( | |
MoveEffect.to( | |
Vector2(0, 185), | |
SpeedEffectController(LinearEffectController(.5), speed: 15), | |
)..onComplete = () { | |
y = 100; | |
_addMove(); | |
}, | |
); | |
} | |
@override | |
Future<void> onLoad() async => _addMove(); | |
} | |
class ClipComponent extends PositionComponent { | |
ClipComponent.circle( | |
{super.position, super.size, super.anchor, super.children}); | |
late Path _path; | |
@override | |
Future<void> onLoad() async => _path = Path()..addOval(size.toRect()); | |
@override | |
void render(Canvas canvas) => canvas.clipPath(_path); | |
} | |
void main() { | |
runApp( | |
GameWidget( | |
game: FlameGame( | |
children: [ | |
RectangleComponent( | |
size: Vector2(600, 300), | |
paint: Paint() | |
..shader = Gradient.linear( | |
const Offset(0, 0), | |
const Offset(0, 300), | |
[Colors.pink, Colors.orange], | |
), | |
), | |
RectangleComponent( | |
position: Vector2(0, 300), | |
size: Vector2(600, 300), | |
paint: Paint() | |
..shader = Gradient.linear( | |
const Offset(0, 0), | |
const Offset(0, 300), | |
[Colors.orange, Colors.blue], | |
), | |
), | |
ClipComponent.circle( | |
position: Vector2(200, 200), | |
size: Vector2(200, 200), | |
children: [ | |
RectangleComponent( | |
size: Vector2(200, 100), | |
paint: Paint() | |
..shader = Gradient.linear( | |
const Offset(0, 50), | |
const Offset(0, 100), | |
[Colors.yellow, Colors.orange], | |
), | |
), | |
for (var i = 1; i < 7; i++) SunSegment(i), | |
], | |
), | |
], | |
), | |
), | |
); | |
} |
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