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/* | |
* OpenSimplex (Simplectic) Noise Test for Unity (C#) | |
* This file is in the Public Domain. | |
* | |
* This file is intended to test the functionality of OpenSimplexNoise.cs | |
* Attach this script to a GameObject with mesh (eg a Quad prefab). | |
* Texture is updated every frame to assist profiling for performance. | |
* Using a RenderTexture should perform better, however using a Texture2D | |
* as an example makes this compatible with the free version of Unity. | |
* |