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def-compget
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(defmacro condcast-> [expr xsym & clauses] | |
(let [exprsym (gensym "exprsym_") | |
[clauses default] (if (even? (count clauses)) | |
[clauses nil] | |
[(butlast clauses) | |
[:else | |
`(let [~xsym ~exprsym] | |
~(last clauses))]]) | |
cs (->> clauses | |
(partition 2) | |
(mapcat | |
(fn [[t then]] | |
`[(instance? ~t ~exprsym) | |
(let [~(with-meta xsym {:tag t}) ~exprsym] | |
~then)])))] | |
`(let [~exprsym ~expr] | |
~(cons 'cond | |
(concat cs default))))) | |
;; working on it | |
(defmacro gc [gob t] | |
(let [gobsym (with-meta gob {:tag GameObject})] ;; yeh | |
`(let [~gobsym ~gob | |
^UnityEngine.Component c# (.GetComponent ~gobsym (~'type-args ~t))] | |
(when-not (destroyed? c#) c#)))) | |
(defmacro def-compget [name typesym] | |
(let [objsym (gensym "obj_")] | |
`(defn ~name ~(with-meta [objsym] {:tag typesym}) | |
(condcast-> ~objsym ~objsym | |
~typesym ~objsym | |
UnityEngine.GameObject (gc ~objsym ~typesym) | |
UnityEngine.Component (let [^UnityEngine.GameObject obj2# (.gameObject ~objsym)] | |
(gc obj2# ~typesym)))))) | |
;; (def-compget transform-getit UnityEngine.Transform) | |
;; (transform-getit (objects-typed UnityEngine.GameObject)) | |
;; => #<Transform Game Object (UnityEngine.Transform)> |
Mrm, not as redundant as it should be. I should incorporate similar code into get-component
. Here's the disassembly of (def-compget transform UnityEngine.Transform)
:
//
// Static Fields
//
protected internal static Var const__3;
protected internal static object const__4;
protected internal static object const__2;
protected internal static Var const__0;
protected internal static object const__1;
//
// Constructors
//
static urbanOutfitters/moholy$transform__265 ()
{
urbanOutfitters/moholy$transform__265.const__0 = RT.var ("clojure.core", "instance?");
urbanOutfitters/moholy$transform__265.const__1 = (object)RT.classForName ("UnityEngine.Transform");
urbanOutfitters/moholy$transform__265.const__2 = (object)RT.classForName ("UnityEngine.GameObject");
urbanOutfitters/moholy$transform__265.const__3 = RT.var ("arcadia.core", "destroyed?");
urbanOutfitters/moholy$transform__265.const__4 = (object)RT.classForName ("UnityEngine.Component");
}
//
// Methods
//
public override bool HasArity (int num)
{
return num == 1;
}
public override object invoke (object obj)
{
object arg_FB_0;
if (obj is Transform)
{
arg_FB_0 = obj;
}
else
{
if (obj is GameObject)
{
object component = ((GameObject)obj).GetComponent<Transform> ();
object obj2;
arg_FB_0 = (((obj2 = ((IFn)urbanOutfitters/moholy$transform__265.const__3.getRawRoot ()).invoke (component)) == null || (obj2 is bool && !(bool)obj2)) ? component : null);
}
else
{
if (obj is Component)
{
object gameObject = ((Component)obj).gameObject;
object obj3 = gameObject;
object component2 = ((GameObject)obj3).GetComponent<Transform> ();
object obj4;
arg_FB_0 = (((obj4 = ((IFn)urbanOutfitters/moholy$transform__265.const__3.getRawRoot ()).invoke (component2)) == null || (obj4 is bool && !(bool)obj4)) ? component2 : null);
}
else
{
arg_FB_0 = null;
}
}
}
return arg_FB_0;
}
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actually kind of redundant with
get-component