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@timsgardner
Created December 7, 2015 21:13
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using UnityEngine;
[System.Serializable]
public class HelixMaterialSpec : UnityEngine.Object
{
public Vector2 arcStartPoint = new Vector2(0, 1);
public Vector2 arcStopPoint = new Vector2(1, 0);
public float arcOuterRadius = 1F;
public Material material = null;
//public HelixMaterialSpec(
// Vector2 _arcStartPoint, Vector2 _arcStopPoint, float _arcOuterRadius, Material _material){
// arcStopPoint = _arcStartPoint;
// arcStopPoint = _arcStopPoint;
// arcOuterRadius = _arcOuterRadius;
// material = _material;
//}
}
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