Created
December 7, 2015 21:13
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using UnityEngine; | |
[System.Serializable] | |
public class HelixMaterialSpec : UnityEngine.Object | |
{ | |
public Vector2 arcStartPoint = new Vector2(0, 1); | |
public Vector2 arcStopPoint = new Vector2(1, 0); | |
public float arcOuterRadius = 1F; | |
public Material material = null; | |
//public HelixMaterialSpec( | |
// Vector2 _arcStartPoint, Vector2 _arcStopPoint, float _arcOuterRadius, Material _material){ | |
// arcStopPoint = _arcStartPoint; | |
// arcStopPoint = _arcStopPoint; | |
// arcOuterRadius = _arcOuterRadius; | |
// material = _material; | |
//} | |
} |
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