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# 💚 2020 Test Double Capture the Flag | |
## Object of the game | |
The object of the game is to earn the most points as a team before the end of the retreat day. There will be an offical timer posted in the #capture-the-flag retreat channel so Ilana & Kevin can't cheat this time. | |
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# 💚 2020 Retreat | |
Welcome to the Test Double 2020 Retreat Pairing Challenge | |
The object of the challenge is to survive the longest! | |
## How to Play | |
Teams of 2 will use the game engine API to create players and move around the board in search of food, water and other players. The team who has the longest living player by the end of the day will be the winner! |
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<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width,initial-scale=1,user-scalable=no"> | |
<title>Home - chicagonature</title> | |
<link rel="profile" href="http://gmpg.org/xfn/11"> | |
<link rel="pingback" href="http://www.chicagonature.com/xmlrpc.php"> |
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# This file is used by Rack-based servers to start the application. | |
require ::File.expand_path('../config/environment', __FILE__) | |
require 'vcr' | |
require 'webmock' | |
VCR.configure do |c| | |
c.cassette_library_dir = './tmp/vcr-cassettes/' | |
c.hook_into :webmock | |
end |
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Given /^I have a rubric$/ do | |
my.rubric = repository.rubric | |
end | |
Given /^I have a locked rubric$/ do | |
my.rubric = repository.rubric | |
my.rubric_components << repository.rubric_component | |
my.rubric_components << repository.rubric_component | |
my.course = repository.course |
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<div class='container'> | |
<header>...</header> | |
<nav>...</nav> | |
<main>...</main> | |
<footer>...</footer> | |
</div> |
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CSV | |
GLCE | |
name, description, parents (grow ->) | |
N.ME.00.01, Count Objects in sets up to 30., 'count, write, and order numbers', number and operations, 00, math | |
N.ME.00.02, Use one-to-one correspondence..., 'count, write, and order numbers', number and operations, 00, math | |
CCSS | |
name, description, parents (grow ->) | |
1, Count to 100 by ones and by tens., know number names and the count sequence., Counting and Cardinality, K, Mathmatics |
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YAML | |
GLCE | |
- Math | |
- 00 | |
- Number and Operations | |
- Count, write, and order numbers | |
- N.ME.00.01 | |
description: Count Objects in sets up to 30. | |
- N.ME.00.02 |
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<?xml version="1.0" encoding="utf-8"?> | |
<opml version="1.0"> <!-- version is required by opml --> | |
<head> <!-- <head> is required by opml --> | |
<dateCreated>July 20, 2011 15:45:00</dateCreated> | |
<dateModified>July 20, 2011 15:45:00</dateModified> | |
<ownerName>Atomic Object</ownerName> | |
<ownerEmail>[email protected]</ownerEmail> | |
</head> |
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GLCE | |
name, description, parents (grow ->) | |
N.ME.00.01, Count Objects in sets up to 30., count, write, and order numbers, number and operations, 00, math | |
N.ME.00.02, Use one-to-one correspondence..., count, write, and order numbers, number and operations, 00, math | |
CCSS | |
name, description, parents (grow ->) | |
1, Count to 100 by ones and by tens., know number names and the count sequence., Counting and Cardinality, K, Mathmatics | |
2, Count forward beginning from a given number within the known sequence (instead of having to begin at 1)., know number names and the count sequence., Counting and Cardinality, K, Mathmatics | |
3, Write numbers from 0 to 20..., know number names and the count sequence., Counting and Cardinality, K, Mathmatics |
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