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Unity basic script working - Number Wizard
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using UnityEngine; | |
using System.Collections; | |
public class NumberWizards : MonoBehaviour { | |
int max = 1000; | |
int min = 1; | |
int guess = 500; | |
// Use this for initialization | |
void Start () { | |
print ("Welcome to Number Wizard"); | |
print ("Pick a number in your head and don't tell me!"); | |
print ("The highest number you can pick is " + max); | |
print ("The lowest number you can pick is " + min); | |
print ("Is the number higher or lower than " + guess); | |
print ("Up = higher, down = lower, return = equals"); | |
} | |
// Update is called once per frame | |
void Update () { | |
if (Input.GetKeyDown(KeyCode.UpArrow)) { | |
// print("up arrow pressed"); | |
min = guess; | |
guess = (min + max) / 2; | |
print ("Is the number higher or lower than " + guess); | |
} else if (Input.GetKeyDown(KeyCode.DownArrow)) { | |
// print("down arrow pressed"); | |
max = guess; | |
guess = (min + max) / 2; | |
print ("Is the number higher or lower than " + guess); | |
} else if (Input.GetKeyDown(KeyCode.Return)) { | |
print("I won!"); | |
} | |
} | |
} |
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