Created
February 15, 2016 14:24
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GameMaster.cs and WhiteAnt.cs - basic AI working
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// GameMaster.cs *** | |
using UnityEngine; | |
using System.Collections; | |
public class GameMaster : MonoBehaviour { | |
public GameObject whiteAnt; | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
if (Input.GetMouseButtonDown(0)) { | |
Instantiate(whiteAnt, new Vector3(Random.Range(0,12f),Random.Range(0f,16f),0),Quaternion.identity); | |
Instantiate(whiteAnt, new Vector3(Random.Range(0,12f),Random.Range(0f,16f),0),Quaternion.identity); | |
Instantiate(whiteAnt, new Vector3(Random.Range(0,12f),Random.Range(0f,16f),0),Quaternion.identity); | |
} | |
} | |
} | |
// WhiteAnt.cs *** | |
using UnityEngine; | |
using System.Collections; | |
public class WhiteAnt : MonoBehaviour { | |
void Start () { | |
audio.Play(); | |
} | |
// Update is called once per frame | |
void Update () { | |
//this.transform.position = Vector3.MoveTowards(this.transform.position, this.transform.position + new Vector3(Random.Range(-1f,1f),Random.Range(-1f,1f),0), 0.1f); | |
var Ants = GameObject.FindGameObjectsWithTag("Ant"); | |
Transform tMin = null; | |
float minDist = Mathf.Infinity; | |
Vector3 currentPos = this.transform.position; | |
foreach(var x in Ants) | |
{ | |
float dist = Vector3.Distance(x.transform.position, currentPos); | |
if (dist < minDist && dist > 0f) | |
{ | |
tMin = x.transform; | |
minDist = dist; | |
} | |
} | |
Debug.Log (minDist); | |
this.transform.position = Vector3.MoveTowards(this.transform.position, tMin.position, 0.05f); | |
} | |
} | |
// SOURCE PROJECT: https://www.dropbox.com/s/55hnq7cbgiwe43l/Ant%20Battle%20First%20AI%20working.zip?dl=0 |
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