Created
March 26, 2018 16:01
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Distance approximation from velocity, friction and fps
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def get_distance_from_velocity_loop(self, vel, fri, dt=1 / 60.): | |
# original algo from tito | |
dist = 0 | |
it = 0 | |
while abs(vel) > .5: | |
it += 1 | |
vel -= vel * fri | |
dist += vel * dt | |
return dist | |
def get_distance_from_velocity_math(self, vel, fri, dt=1 / 60.): | |
# adapted from inclement (https://gist.github.com/inclement/4e004c4efb5c154fc4790ca11290a68f) | |
direction = -1 if vel < 0 else 1 | |
vel = abs(vel) | |
fri = fri / dt | |
time_taken = -1 * log(0.5 / vel) / fri | |
distance_travelled = ( | |
-1 * vel / fri * exp(-1 * fri * time_taken) | |
+ vel / fri) | |
return distance_travelled * direction | |
def get_distance_from_velocity_geom(self, vel, fri, dt=1 / 60.): | |
# from arndt (https://stackoverflow.com/questions/49494658/mathematically-sum-a-sequence) | |
k = 1 - fri | |
r = k / (1 - k) | |
return r * vel * (1 / dt) |
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