Created
September 15, 2020 09:06
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#Unity3D
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public static class ExtensionTools | |
{ | |
private static void ScanPeak(float[] arr, int length, float[] pvlst) | |
{ | |
for (int i = 1; i < length - 1; i++) | |
{ | |
if ((arr[i] < arr[i - 1]) && (arr[i] < arr[i + 1])) | |
{ | |
pvlst[i] = -1; | |
} | |
else if ((arr[i] > arr[i - 1]) && (arr[i] > arr[i + 1])) | |
{ | |
pvlst[i] = 1; | |
} | |
} | |
if (arr[0] < arr[1]) | |
{ | |
pvlst[0] = -1; | |
} | |
else if (arr[0] > arr[1]) | |
{ | |
pvlst[0] = 1; | |
} | |
if (arr[length - 1] < arr[length - 2]) | |
{ | |
pvlst[length - 1] = -1; | |
} | |
else if (arr[length - 1] > arr[length - 2]) | |
{ | |
pvlst[length - 1] = 1; | |
} | |
} | |
private static WaveCrestData MaxNeighboringPeak(float[] arr, int length) | |
{ | |
float[] pvlst = new float[length]; | |
int peak = 0; | |
int vall = 0; | |
float pair = 0; | |
float max = 0; | |
Array.Clear(pvlst, 0, pvlst.Length); | |
ScanPeak(arr, length, pvlst); | |
for (int i = 0; i < length; i++) | |
{ | |
if (pvlst[i] == 1) | |
{ | |
peak = i; | |
pair++; | |
} | |
if (pvlst[i] == -1) | |
{ | |
vall = i; | |
pair++; | |
} | |
if (2 == pair) | |
{ | |
pair = 0; | |
if (arr[peak] - arr[vall] > max) | |
max = arr[peak] - arr[vall]; | |
} | |
} | |
WaveCrestData result = new WaveCrestData(); | |
result.Pvlst = pvlst.ToList(); | |
result.Max = max; | |
return result; | |
} | |
public static WaveCrestData GetWaveCrest(this List<float> data) | |
{ | |
int length = Buffer.ByteLength(data.ToArray()) / Marshal.SizeOf(data[0]); | |
return MaxNeighboringPeak(data.ToArray(), length); | |
} | |
} |
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