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using UnityEngine; | |
using UnityEditor; | |
public class SaveRenderTextureToFile { | |
[MenuItem("Assets/Save RenderTexture to file")] | |
public static void SaveRTToFile() | |
{ | |
RenderTexture rt = Selection.activeObject as RenderTexture; | |
RenderTexture.active = rt; |
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using UnityEngine; | |
using System.Collections; | |
public class ShowFPS : MonoBehaviour | |
{ | |
const float fpsMeasurePeriod = 0.5f; | |
private int m_FpsAccumulator = 0; | |
private float m_FpsNextPeriod = 0; | |
private int m_CurrentFps; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class SimpleGravitational : MonoBehaviour | |
{ | |
public float planetMass; | |
public float asteroidMass; |
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// Quick try at doing a "print value" node for Unity ShaderGraph. | |
// Tested on Unity 2019.2.17 with ShaderGraph 6.9.2. | |
// | |
// Use with CustomFunction node, with two inputs: | |
// - Vector1 Value, the value to display, | |
// - Vector2 UV, the UVs of area to display at. | |
// And one output: | |
// - Vector4 Color, the color. | |
// Function name is DoDebug. |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
#if UNITY_EDITOR && !UNITY_CLOUD_BUILD | |
using UnityEditor; | |
#endif |
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using UnityEngine; | |
using System; | |
public class MathParabola | |
{ | |
public static Vector3 Parabola(Vector3 start, Vector3 end, float height, float t) | |
{ | |
Func<float, float> f = x => -4 * height * x * x + 4 * height * x; |
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// 2014 - Pixelnest Studio | |
using System; | |
using System.Collections; | |
using UnityEngine; | |
/// <summary> | |
/// Ready to use timers for coroutines | |
/// </summary> | |
/// <summary> | |
/// Ready to use timers for coroutines |
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namespace UnityEngine.Audio | |
{ | |
public static class AudioExtensions | |
{ | |
/// <summary> | |
/// | |
/// </summary> | |
/// <param name="mixer"></param> | |
/// <param name="exposedName">The name of 'The Exposed to Script' variable</param> | |
/// <param name="value">value must be between 0 and 1</param> |
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using UnityEngine; | |
public static class RendererExtensions | |
{ | |
public static bool IsVisibleFrom(this Renderer renderer, Camera camera) | |
{ | |
Plane[] planes = GeometryUtility.CalculateFrustumPlanes(camera); | |
return GeometryUtility.TestPlanesAABB(planes, renderer.bounds); | |
} | |
} |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MeshDestroy : MonoBehaviour | |
{ | |
private bool edgeSet = false; | |
private Vector3 edgeVertex = Vector3.zero; | |
private Vector2 edgeUV = Vector2.zero; |
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