const float PI = 3.1415926535897932384626433832795;
const float PI_2 = 1.57079632679489661923;
const float PI_4 = 0.785398163397448309616;
float PHI = (1.0+sqrtf(5.0))/2.0;
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| /* Daniel Ott | |
| * entities.css | |
| * 31 January 2011 | |
| * | |
| * Adding arrows to thinks makes them more clickable. Right? | |
| * Use CSS's :after pseudo-selector to insert hexadecimal values | |
| * of html entities into the document. Less markup. More awesome. | |
| */ | |
| .add-an-arrow:after { |
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| <?php | |
| //set_include_path(get_include_path() . PATH_SEPARATOR . __DIR__); // optional | |
| spl_autoload_register(function ($class) { | |
| $file = preg_replace('#\\\|_(?!.+\\\)#','/', $class) . '.php'; | |
| if (stream_resolve_include_path($file)) | |
| require $file; | |
| }); |
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| 'use strict'; | |
| /** | |
| * Basic code to parse the values in the "data" attribute in a Google Maps URL to an Array. | |
| * There will likely still be some work to do to interpret the resulting Array. | |
| * | |
| * Based on information from: | |
| * http://stackoverflow.com/a/34275131/1852838 | |
| * http://stackoverflow.com/a/24662610/1852838 | |
| */ |
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| var cameraZ = camera.position.z; | |
| var planeZ = 5; | |
| var distance = cameraZ - planeZ; | |
| var aspect = viewWidth / viewHeight; | |
| var vFov = camera.fov * Math.PI / 180; | |
| var planeHeightAtDistance = 2 * Math.tan(vFov / 2) * distance; | |
| var planeWidthAtDistance = planeHeightAtDistance * aspect; | |
| // or |