Created
September 9, 2017 16:44
-
-
Save tklee1975/111b47196d8f2e02e0fc36db6840d0a3 to your computer and use it in GitHub Desktop.
Shader with special line effect on the images
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Shader "ShaderTest/AnimatedLineShader" | |
| { | |
| Properties | |
| { | |
| _Speed ("Speed", Range(1,10)) = 5 | |
| _LineSize ("Line Size", Range(0.01, 0.1)) = 0.01 | |
| _LineColor ("Line Color", Color) = (0.8,0.8,0.1,1.00) | |
| [PerRendererData]_MainTex ("Texture Input",2D) = "white" {} | |
| } | |
| SubShader | |
| { | |
| Tags { "RenderType"="Opaque" } | |
| LOD 100 | |
| Blend SrcAlpha OneMinusSrcAlpha | |
| Pass | |
| { | |
| CGPROGRAM | |
| #pragma vertex vert | |
| #pragma fragment frag | |
| #include "UnityCG.cginc" | |
| struct appdata | |
| { | |
| float4 vertex : POSITION; | |
| float2 uv : TEXCOORD0; | |
| }; | |
| struct v2f | |
| { | |
| float2 uv : TEXCOORD0; | |
| float4 vertex : SV_POSITION; | |
| }; | |
| sampler2D _MainTex; | |
| float4 _MainTex_ST; | |
| float _Speed; | |
| float4 _LineColor; | |
| float _LineSize; | |
| v2f vert (appdata v) | |
| { | |
| v2f o; | |
| o.vertex = UnityObjectToClipPos(v.vertex); | |
| o.uv = TRANSFORM_TEX(v.uv, _MainTex); | |
| return o; | |
| } | |
| fixed4 frag (v2f i) : SV_Target | |
| { | |
| // sample the texture | |
| fixed4 col = tex2D(_MainTex, i.uv); | |
| fixed modTime = fmod(_Time * _Speed, 1.0); | |
| fixed4 lineColor = _LineColor; | |
| fixed startY = modTime; | |
| fixed endY = startY + _LineSize; | |
| // if the uv.y fall in the drawLine range, use the line Color, else use the original pixel color | |
| fixed4 finalColor = (i.uv.y >= startY && i.uv.y < endY) ? lineColor : col; | |
| return finalColor; | |
| } | |
| ENDCG | |
| } | |
| } | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment