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@tklee1975
Created January 18, 2018 07:25
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
namespace Aurora.PingBall
{
public class PBStageGameView : BaseUI {
#region Public Properties
[Header("Manadatory Fields")]
public GameObject playSpace; // ken: for ??
.....
[Header("Optional Fields")]
#endregion
#region Constant
const float kMoveInDuration = 0.2f; // in second, for moveIn Animation
........
#endregion
#region Internal Data
......
#endregion
#region Initialization Logic
......
#endregion
#region Update Logic / Game Loop Logic
......
#endregion
#region Setter for the UI
......
#endregion
}
}
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