Created
January 18, 2018 07:25
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| using DG.Tweening; | |
| namespace Aurora.PingBall | |
| { | |
| public class PBStageGameView : BaseUI { | |
| #region Public Properties | |
| [Header("Manadatory Fields")] | |
| public GameObject playSpace; // ken: for ?? | |
| ..... | |
| [Header("Optional Fields")] | |
| #endregion | |
| #region Constant | |
| const float kMoveInDuration = 0.2f; // in second, for moveIn Animation | |
| ........ | |
| #endregion | |
| #region Internal Data | |
| ...... | |
| #endregion | |
| #region Initialization Logic | |
| ...... | |
| #endregion | |
| #region Update Logic / Game Loop Logic | |
| ...... | |
| #endregion | |
| #region Setter for the UI | |
| ...... | |
| #endregion | |
| } | |
| } |
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