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using UnityEngine; | |
using UnityEditor; | |
public class SelectType : MonoBehaviour | |
{ | |
[MenuItem ("Tools/SelectType #t")] | |
static void SelectViewerSetting () | |
{ | |
var target = FindObjectOfType<Light> (); | |
if (target == null) { |
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function doGet(e) { | |
var fileId = e.parameter.fileId; | |
Logger.log("fileId:"+fileId); | |
if (!fileId){ | |
Logger.log("invalid fileId."); | |
return HtmlService.createHtmlOutput(false); | |
} | |
var file = DriveApp.getFileById(fileId); | |
if (!file){ | |
Logger.log("file is not found."); |
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# -*- coding: utf-8 -*- | |
u"""KonamiCommand""" | |
from __future__ import absolute_import, division, print_function | |
from Qt import QtGui, QtWidgets | |
from maya.app.general.mayaMixin import MayaQWidgetBaseMixin | |
import time |
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from maya import cmds | |
print(cmds.fileInfo("custom_note",q=True)) | |
cmds.fileInfo("custom_note", "test") | |
print(cmds.fileInfo("custom_note",q=True)) | |
# fileInfoだけ変更したのちにFile>SaveSceneを実行すると変更なしと判定されるので、差し支えなければcmds.fileで強制的に保存した方が良い | |
cmds.file(save=True) | |
# result: | |
# [] | |
# [u'test'] |
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from Qt import QtGui | |
from Qt import QtWidgets | |
app = QtWidgets.QApplication.instance() | |
palette = app.palette() | |
roles = [ | |
QtGui.QPalette.ColorRole.WindowText, | |
QtGui.QPalette.ColorRole.Foreground, | |
QtGui.QPalette.ColorRole.Button, | |
QtGui.QPalette.ColorRole.Light, |
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shaderfx | |
Options: | |
-sfxnode | |
Specify the dagPath of the ShaderfxShader you are working on | |
The -sfxnode has to be supplied with (almost) every other flag | |
Example: shaderfx -sfxnode "ShaderfxShader1" -start; | |
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