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July 30, 2024 20:00
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Bouncy John Park heads in CircuitPython
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# bouncy_jpheads.py - use displayio to make simple bounch balls | |
# orignally from: https://gist.github.com/todbot/6f082f452806fad9cd4702c2f1b0aed4 | |
# 30 Jul 2024 - @todbot | |
import time, random | |
import board, displayio, terminalio | |
from adafruit_display_text import label | |
import adafruit_imageload | |
display = board.DISPLAY # CP already sets up display for us, 240x135 for LILYGO T8 ESP32-S2 | |
screen = displayio.Group() # a main group that holds everything | |
display.root_group = screen # add main group to display | |
jp_bitmap,jp_pal = adafruit_imageload.load("jpbitmapsq.bmp") | |
jp_pal.make_transparent(0) | |
jp_tile_grid = displayio.TileGrid(jp_bitmap, pixel_shader=jp_pal) | |
background = Rect(0,0, display.width, display.height, fill=0x000000 ) # background color | |
screen.append(background) | |
num_balls = 10 | |
balls = displayio.Group() # group of balls | |
vees = [] # array of velocities for each ball | |
for i in range(num_balls): | |
fill = random.randint(0,0xffffff) # random color | |
b = displayio.TileGrid(jp_bitmap, pixel_shader=jp_pal, x=display.width//2, y=display.height//2) | |
v = [random.randint(-3,3), random.randint(-3,3)] # random initial velocity | |
vees.append(v) | |
balls.append(b) | |
screen.append(balls) # add ball group to screen | |
hello_lbl = label.Label(terminalio.FONT, text="John Park's\nWorkshop!", color=0xffffff, | |
anchored_position=(display.width//2, display.height//2), | |
anchor_point=(0.5,0.5) ) | |
screen.append(hello_lbl) | |
while True: | |
for i in range(len(balls)): | |
b = balls[i] # get a ball | |
v = vees[i] # get its velocity | |
b.x = int(b.x + v[0]) # update ball position | |
b.y = int(b.y + v[1]) # update ball position | |
# if ball hits edge, bounce it off by reflecting velocity | |
if b.x <= 0 or b.x > display.width: v[0] = -v[0] + random.random()-0.5 | |
if b.y <= 0 or b.y > display.height: v[1] = -v[1] + random.random()-0.5 | |
time.sleep(0.01) | |
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BMP is the converted version of this PNG using the command:
convert jpbitmapsq.png -resize 50% -type palette -colors 64 -compress None BMP3:jpbitmapsq.bmp