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use displayio and vectorio to make simple bounch balls in CircuitPython
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# bouncy_balls_vectorio.py - use displayio to make simple bounce balls | |
# 12 Nov 2024 - @todbot / Tod Kurt. Based off bouncy_balls1.py | |
import time, random | |
import board, busio, displayio, i2cdisplaybus | |
import vectorio | |
import adafruit_displayio_ssd1306 | |
# configuration options | |
num_balls = 12 | |
ball_size = 5 | |
rand_vx, rand_vy = 2.5, 2 | |
scl_pin, sda_pin = board.GP15, board.GP14 # pins your display is on | |
dw,dh = 128,64 # or whatever your display is | |
# set up the display | |
displayio.release_displays() | |
disp_i2c = busio.I2C(scl=scl_pin, sda=sda_pin, frequency=400_000) | |
display_bus = i2cdisplaybus.I2CDisplayBus(disp_i2c, device_address=0x3C) # or 0x3D | |
display = adafruit_displayio_ssd1306.SSD1306(display_bus, width=dw, height=dh, rotation=180) | |
# set up the displayio objects that go on the display | |
maingroup = displayio.Group() | |
display.root_group = maingroup | |
# holder of x,y position and vx,vy velocity of a ball | |
# and the update method to update the position based on velocity | |
class Ball: | |
def __init__(self,x,y, vx,vy, shape): | |
self.x, self.y, self.vx, self.vy = x,y,vx,vy | |
self.shape = shape | |
def update(self): | |
self.x = self.x + self.vx # update ball position | |
self.y = self.y + self.vy # update ball position | |
if self.x <= 0 or self.x > display.width: | |
self.vx = -self.vx # bounce! | |
if self.y <= 0 or self.y > display.height: | |
self.vy = -self.vy # bounce! | |
self.shape.x = int(self.x) | |
self.shape.y = int(self.y) | |
ballgroup = displayio.Group() # group of ballshapes (will fill out later) | |
maingroup.append(ballgroup) # add ballshapes to screen | |
pal = displayio.Palette(1) | |
pal[0] = 0xffffff # only two colors in OLEDland: white & black | |
balls = [] | |
for i in range(num_balls): | |
# start in middle of screen | |
x, y = display.width//2, display.height//2 | |
# random initial velocity | |
vx, vy = random.uniform(-rand_vx,rand_vx), random.uniform(-rand_vy,rand_vy) | |
ballshape = vectorio.Circle(pixel_shader=pal, radius=ball_size, x=x, y=y) | |
balls.append( Ball(x,y, vx,vy, ballshape) ) # our perfect math balls | |
ballgroup.append(ballshape) # our actual drawn ball shapes | |
while True: | |
for ball in balls: | |
ball.update() | |
time.sleep(0.01) | |
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Video demo:
bouncy_balls_vectorio_12Nov2024a.mp4