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January 25, 2020 18:36
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One take on Conway's Game of Life in JS and React
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import React from "react"; | |
import "./styles.css"; | |
function randomState() { | |
return Math.floor(Math.random() * Math.floor(2)); | |
} | |
function createCell() { | |
const alive = randomState(); | |
return { alive }; | |
} | |
function countNeighbors(index, coll, cols) { | |
const [prevRow, nextRow] = [index - cols, index + cols]; | |
const neighborIndexes = [ | |
prevRow - 1, | |
prevRow, | |
prevRow + 1, | |
index - 1, | |
index + 1, | |
nextRow - 1, | |
nextRow, | |
nextRow + 1 | |
]; | |
return neighborIndexes.reduce((acc, i) => { | |
const neighbor = coll[i]; | |
if (!neighbor) { | |
return acc; | |
} | |
return neighbor.alive ? acc + 1 : acc; | |
}, 0); | |
} | |
function applyRules(cell, numNeighbors) { | |
if (cell.alive) { | |
return { alive: numNeighbors === 2 || numNeighbors === 3 }; | |
} else { | |
return { alive: numNeighbors === 3 }; | |
} | |
} | |
function nextState(state, { rows, cols }) { | |
if (!state) { | |
return { | |
cells: [...Array(rows * cols)].map(createCell) | |
}; | |
} | |
return { | |
cells: state.cells.map((cell, index) => | |
applyRules(cell, countNeighbors(index, state.cells, cols)) | |
) | |
}; | |
} | |
function Cell({ alive }) { | |
return <td className={alive ? "alive" : "dead"} />; | |
} | |
function splitCellsIntoRows(cells, numRows, numCols) { | |
const rows = []; | |
for (let i = 0; i < numRows; i++) { | |
const start = i * numCols; | |
const row = cells.slice(start, start + numCols); | |
rows.push(row); | |
} | |
return rows; | |
} | |
class Game extends React.Component { | |
constructor(props) { | |
super(); | |
this.state = nextState(null, props); | |
} | |
advance = () => { | |
this.setState(nextState(this.state, this.props)); | |
}; | |
reset = () => { | |
this.setState(nextState(null, this.props)); | |
}; | |
start = () => { | |
this.intervalId = setInterval(this.advance, 50); | |
}; | |
stop = () => { | |
clearInterval(this.intervalId); | |
}; | |
render() { | |
const { cells } = this.state; | |
const { cols, rows } = this.props; | |
const gridRows = splitCellsIntoRows(cells, rows, cols); | |
return ( | |
<div> | |
<button onClick={this.reset}>Reset</button> | |
<button onClick={this.start}>Start</button> | |
<button onClick={this.stop}>Stop</button> | |
<table> | |
<tbody> | |
{gridRows.map((row, rowIndex) => ( | |
<tr key={rowIndex}> | |
{row.map((cell, cellIndex) => ( | |
<Cell key={cellIndex} alive={cell.alive} /> | |
))} | |
</tr> | |
))} | |
</tbody> | |
</table> | |
</div> | |
); | |
} | |
} | |
export default function App() { | |
return ( | |
<div className="App"> | |
<Game rows={50} cols={50} /> | |
</div> | |
); | |
} |
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.App { | |
font-family: sans-serif; | |
text-align: center; | |
} | |
table { | |
border: 1px solid gray; | |
border-collapse: collapse; | |
} | |
td { | |
border: 1px solid #f2f2f2; | |
width: 10px; | |
height: 10px; | |
padding: 0; | |
} | |
.alive { | |
background: skyblue; | |
} |
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