Created
December 9, 2013 06:33
-
-
Save tofarley/7868230 to your computer and use it in GitHub Desktop.
QC File for Aperture Scout...
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
$cd "C:\Users\tofarley\Desktop\aperture_scout\decompiled" | |
$modelname "apccpt/impro.mdl" | |
$model "scout" "scout_morphs_low.dmx.smd" { | |
flexfile "mdldecompiler_expressions.vta" { | |
flexpair "CloseLidLo" 1.0 frame 1 | |
flexpair "CloseLidUp" 1.0 frame 2 | |
flex "WQ" frame 3 | |
flex "OO" frame 4 | |
flex "MB" frame 5 | |
flex "SH" frame 6 | |
flex "Y" frame 7 | |
flex "FV" frame 8 | |
flex "AH" frame 9 | |
flex "AE" frame 10 | |
flex "UH" frame 11 | |
flex "AW" frame 12 | |
flex "EE" frame 13 | |
flex "PP" frame 14 | |
flex "OH" frame 15 | |
flex "TH" frame 16 | |
flex "T" frame 17 | |
flex "ER" frame 18 | |
flex "DS" frame 19 | |
flex "GK" frame 20 | |
flex "N" frame 21 | |
flex "silence" frame 22 | |
flex "happySmall" frame 23 | |
flex "madUpper" frame 24 | |
flex "specialAction01Upper" frame 25 | |
flex "scaredUpper" frame 26 | |
flex "painBigUpper" frame 27 | |
flex "painSmallUpper" frame 28 | |
flex "happyBigUpper" frame 29 | |
flex "happySmallUpper" frame 30 | |
flex "specialAction01" frame 31 | |
flex "scared" frame 32 | |
flex "mad" frame 33 | |
flex "painBig" frame 34 | |
flex "painSmall" frame 35 | |
flex "happyBig" frame 36 | |
} | |
eyeball righteye bip_head -1.252 75.814 2.141 eyeball_r 1.400 4.000 scout_red_cnpt 0.600 | |
eyeball lefteye bip_head 1.252 75.814 2.141 eyeball_l 1.400 -4.000 scout_red_cnpt 0.600 | |
// If you uncomment the following lines the eyes will be closed | |
// I'm including it anyway in case anyone wants to experiment | |
// eyelid upper_right "mdldecompiler_expressions.vta" lowerer 40 -1.000000 neutral 40 0.000000 raiser 40 1.000000 split 0.1 eyeball righteye | |
// eyelid lower_right "mdldecompiler_expressions.vta" lowerer 40 -1.000000 neutral 40 0.000000 raiser 40 1.000000 split 0.1 eyeball righteye | |
// If you uncomment the following lines the eyes will be closed | |
// I'm including it anyway in case anyone wants to experiment | |
// eyelid upper_left "mdldecompiler_expressions.vta" lowerer 40 -1.000000 neutral 40 0.000000 raiser 40 1.000000 split -0.1 eyeball lefteye | |
// eyelid lower_left "mdldecompiler_expressions.vta" lowerer 40 -1.000000 neutral 40 0.000000 raiser 40 1.000000 split -0.1 eyeball lefteye | |
flexcontroller right_CloseLid right_CloseLid "range" 0.000 1.000 | |
flexcontroller left_CloseLid left_CloseLid "range" 0.000 1.000 | |
flexcontroller multi_CloseLid multi_CloseLid "range" 0.000 1.000 | |
flexcontroller blink blink "range" 0.000 1.000 | |
flexcontroller specialAction01Upper specialAction01Upper "range" 0.000 1.000 | |
flexcontroller defaultFace defaultFace "range" 0.000 1.000 | |
flexcontroller painBigUpper painBigUpper "range" 0.000 1.000 | |
flexcontroller GK GK "range" 0.000 1.000 | |
flexcontroller happyBig happyBig "range" 0.000 1.000 | |
flexcontroller mad mad "range" 0.000 1.000 | |
flexcontroller happySmall happySmall "range" 0.000 1.000 | |
flexcontroller N N "range" 0.000 1.000 | |
flexcontroller painSmall painSmall "range" 0.000 1.000 | |
flexcontroller scared scared "range" 0.000 1.000 | |
flexcontroller silence silence "range" 0.000 1.000 | |
flexcontroller EE EE "range" 0.000 1.000 | |
flexcontroller happySmallUpper happySmallUpper "range" 0.000 1.000 | |
flexcontroller happyBigUpper happyBigUpper "range" 0.000 1.000 | |
flexcontroller painSmallUpper painSmallUpper "range" 0.000 1.000 | |
flexcontroller defaultFaceUpper defaultFaceUpper "range" 0.000 1.000 | |
flexcontroller madUpper madUpper "range" 0.000 1.000 | |
flexcontroller scaredUpper scaredUpper "range" 0.000 1.000 | |
flexcontroller T T "range" 0.000 1.000 | |
flexcontroller TH TH "range" 0.000 1.000 | |
flexcontroller DS DS "range" 0.000 1.000 | |
flexcontroller ER ER "range" 0.000 1.000 | |
flexcontroller specialAction01 specialAction01 "range" 0.000 1.000 | |
flexcontroller painBig painBig "range" 0.000 1.000 | |
flexcontroller OH OH "range" 0.000 1.000 | |
flexcontroller PP PP "range" 0.000 1.000 | |
flexcontroller WQ WQ "range" 0.000 1.000 | |
flexcontroller OO OO "range" 0.000 1.000 | |
flexcontroller MB MB "range" 0.000 1.000 | |
flexcontroller SH SH "range" 0.000 1.000 | |
flexcontroller Y Y "range" 0.000 1.000 | |
flexcontroller FV FV "range" 0.000 1.000 | |
flexcontroller AH AH "range" 0.000 1.000 | |
flexcontroller AE AE "range" 0.000 1.000 | |
flexcontroller UH UH "range" 0.000 1.000 | |
flexcontroller AW AW "range" 0.000 1.000 | |
flexcontroller eyes eyes_updown "range" -45.000 45.000 | |
flexcontroller eyes eyes_rightleft "range" -45.000 45.000 | |
%CloseLidLoR = (( 0.500 + ( right_CloseLid / 2.000)) - (( multi_CloseLid / 2.000) * ( 1.000 + right_CloseLid))) | |
%CloseLidUpR = (( 0.500 + ( right_CloseLid / 2.000)) + (( multi_CloseLid / 2.000) * ( 1.000 + right_CloseLid))) | |
%CloseLidLoL = (( 0.500 + ( left_CloseLid / 2.000)) - (( multi_CloseLid / 2.000) * ( 1.000 + left_CloseLid))) | |
%CloseLidUpL = (( 0.500 + ( left_CloseLid / 2.000)) + (( multi_CloseLid / 2.000) * ( 1.000 + left_CloseLid))) | |
%WQ = WQ | |
%OO = OO | |
%MB = MB | |
%SH = SH | |
%Y = Y | |
%FV = FV | |
%AH = AH | |
%AE = AE | |
%UH = UH | |
%AW = AW | |
%EE = EE | |
%PP = PP | |
%OH = OH | |
%TH = TH | |
%T = T | |
%ER = ER | |
%DS = DS | |
%GK = GK | |
%N = N | |
%silence = silence | |
%happySmall = happySmall | |
%madUpper = madUpper | |
%specialAction01Upper = specialAction01Upper | |
%scaredUpper = scaredUpper | |
%painBigUpper = painBigUpper | |
%painSmallUpper = painSmallUpper | |
%happyBigUpper = happyBigUpper | |
%happySmallUpper = happySmallUpper | |
%specialAction01 = specialAction01 | |
%scared = scared | |
%mad = mad | |
%painBig = painBig | |
%painSmall = painSmall | |
%happyBig = happyBig | |
} | |
$lod 10 | |
{ | |
replacemodel "scout_morphs_low.dmx.smd" "lod1_scout_morphs_low.dmx.smd" | |
} | |
$lod 20 | |
{ | |
replacemodel "scout_morphs_low.dmx.smd" "lod2_scout_morphs_low.dmx.smd" | |
} | |
$lod 30 | |
{ | |
replacemodel "scout_morphs_low.dmx.smd" "lod3_scout_morphs_low.dmx.smd" | |
} | |
$lod 40 | |
{ | |
replacemodel "scout_morphs_low.dmx.smd" "lod4_scout_morphs_low.dmx.smd" | |
} | |
$lod 50 | |
{ | |
replacemodel "scout_morphs_low.dmx.smd" "lod5_scout_morphs_low.dmx.smd" | |
} | |
$model "hat" "hat_bodygroup.dmx.smd" | |
$lod 10 | |
{ | |
replacemodel "hat_bodygroup.dmx.smd" "lod1_hat_bodygroup.dmx.smd" | |
} | |
$lod 20 | |
{ | |
replacemodel "hat_bodygroup.dmx.smd" "lod2_hat_bodygroup.dmx.smd" | |
} | |
$lod 30 | |
{ | |
replacemodel "hat_bodygroup.dmx.smd" "lod3_hat_bodygroup.dmx.smd" | |
} | |
$lod 40 | |
{ | |
replacemodel "hat_bodygroup.dmx.smd" "lod4_hat_bodygroup.dmx.smd" | |
} | |
$lod 50 | |
{ | |
replacemodel "hat_bodygroup.dmx.smd" "lod5_hat_bodygroup.dmx.smd" | |
} | |
$model "hat" "UnknownModelName.smd" | |
$lod 10 | |
{ | |
replacemodel "UnknownModelName" "lod1_UnknownModelName" | |
} | |
$lod 20 | |
{ | |
replacemodel "UnknownModelName" "lod2_UnknownModelName" | |
} | |
$lod 30 | |
{ | |
replacemodel "UnknownModelName" "lod3_UnknownModelName" | |
} | |
$lod 40 | |
{ | |
replacemodel "UnknownModelName" "lod4_UnknownModelName" | |
} | |
$lod 50 | |
{ | |
replacemodel "UnknownModelName" "lod5_UnknownModelName" | |
} | |
$model "shoes_socks" "pn2_longfall.dmx.smd" | |
$lod 10 | |
{ | |
replacemodel "pn2_longfall.dmx.smd" "lod1_pn2_longfall.dmx.smd" | |
} | |
$lod 20 | |
{ | |
replacemodel "pn2_longfall.dmx.smd" "lod2_pn2_longfall.dmx.smd" | |
} | |
$lod 30 | |
{ | |
replacemodel "pn2_longfall.dmx.smd" "lod3_pn2_longfall.dmx.smd" | |
} | |
$lod 40 | |
{ | |
replacemodel "pn2_longfall.dmx.smd" "lod4_pn2_longfall.dmx.smd" | |
} | |
$lod 50 | |
{ | |
replacemodel "pn2_longfall.dmx.smd" "lod5_pn2_longfall.dmx.smd" | |
} | |
$model "shoes_socks" "UnknownModelName.smd" | |
$lod 10 | |
{ | |
replacemodel "UnknownModelName" "lod1_UnknownModelName" | |
} | |
$lod 20 | |
{ | |
replacemodel "UnknownModelName" "lod2_UnknownModelName" | |
} | |
$lod 30 | |
{ | |
replacemodel "UnknownModelName" "lod3_UnknownModelName" | |
} | |
$lod 40 | |
{ | |
replacemodel "UnknownModelName" "lod4_UnknownModelName" | |
} | |
$lod 50 | |
{ | |
replacemodel "UnknownModelName" "lod5_UnknownModelName" | |
} | |
$model "dogtags" "dogtags_bodygroup.dmx.smd" | |
$lod 10 | |
{ | |
replacemodel "dogtags_bodygroup.dmx.smd" "lod1_dogtags_bodygroup.dmx.smd" | |
} | |
$lod 20 | |
{ | |
replacemodel "dogtags_bodygroup.dmx.smd" "lod2_dogtags_bodygroup.dmx.smd" | |
} | |
$lod 30 | |
{ | |
replacemodel "dogtags_bodygroup.dmx.smd" "lod3_dogtags_bodygroup.dmx.smd" | |
} | |
$lod 40 | |
{ | |
replacemodel "dogtags_bodygroup.dmx.smd" "lod4_dogtags_bodygroup.dmx.smd" | |
} | |
$lod 50 | |
{ | |
replacemodel "dogtags_bodygroup.dmx.smd" "lod5_dogtags_bodygroup.dmx.smd" | |
} | |
$model "dogtags" "UnknownModelName.smd" | |
$lod 10 | |
{ | |
replacemodel "UnknownModelName" "lod1_UnknownModelName" | |
} | |
$lod 20 | |
{ | |
replacemodel "UnknownModelName" "lod2_UnknownModelName" | |
} | |
$lod 30 | |
{ | |
replacemodel "UnknownModelName" "lod3_UnknownModelName" | |
} | |
$lod 40 | |
{ | |
replacemodel "UnknownModelName" "lod4_UnknownModelName" | |
} | |
$lod 50 | |
{ | |
replacemodel "UnknownModelName" "lod5_UnknownModelName" | |
} | |
$poseparameter body_pitch -45.00 45.00 360.00 | |
$poseparameter body_yaw -45.00 45.00 360.00 | |
$cdmaterials "models\player\scout\aperturescout\" | |
$cdmaterials "models\player\items\apert\" | |
$cdmaterials "models\player\scout\" | |
$texturegroup skinfamilies | |
{ | |
{"scout_red_cnpt.vmt" | |
"scout_head_red_cnpt.vmt" | |
"eyeball_r.vmt" | |
} | |
{"scout_blue_cnpt.vmt" | |
"scout_head_blue_cnpt.vmt" | |
"eyeball_r.vmt" | |
} | |
{"scout_red_invun_cnpt.vmt" | |
"scout_head_red_invun_cnpt.vmt" | |
"eyeball_invun.vmt" | |
} | |
{"scout_blue_invun_cnpt.vmt" | |
"scout_head_blue_invun_cnpt.vmt" | |
"eyeball_invun.vmt" | |
} | |
{"scout_red_cnpt_zombie.vmt" | |
"scout_head_red_cnpt_zombie.vmt" | |
"eyeball_zombie.vmt" | |
} | |
{"scout_blue_cnpt_zombie.vmt" | |
"scout_head_blue_cnpt_zombie.vmt" | |
"eyeball_zombie.vmt" | |
} | |
{"scout_red_invun_cnpt.vmt" | |
"scout_head_red_invun_cnpt.vmt" | |
"eyeball_invun.vmt" | |
} | |
{"scout_blue_invun_cnpt.vmt" | |
"scout_head_blue_invun_cnpt.vmt" | |
"eyeball_invun.vmt" | |
} | |
} | |
$hboxset "scout" | |
$hbox 1 "bip_head" -5.500 -9.000 -7.050 5.500 4.000 4.950 | |
$hbox 0 "bip_pelvis" -7.500 -1.000 -4.500 7.500 11.000 6.500 | |
$hbox 3 "bip_spine_0" -7.000 0.000 -6.500 7.000 5.000 3.500 | |
$hbox 3 "bip_spine_1" -7.500 -2.000 -7.000 7.500 4.000 3.000 | |
$hbox 2 "bip_spine_2" -8.000 -3.000 -7.500 8.000 3.000 2.500 | |
$hbox 2 "bip_spine_3" -7.000 -3.000 -6.000 7.000 2.000 4.000 | |
$hbox 4 "bip_upperArm_L" -1.000 -2.000 -2.000 13.000 2.000 3.000 | |
$hbox 4 "bip_lowerArm_L" 0.000 -2.100 -2.000 10.000 2.900 2.000 | |
$hbox 4 "bip_hand_L" -3.450 -9.500 -4.000 1.050 -0.500 2.000 | |
$hbox 5 "bip_upperArm_R" -1.000 -3.000 -2.000 13.000 2.000 2.000 | |
$hbox 5 "bip_lowerArm_R" 0.000 -2.900 -2.000 10.000 2.100 2.000 | |
$hbox 5 "bip_hand_R" -1.050 0.500 -2.000 3.450 9.500 4.000 | |
$hbox 6 "bip_hip_L" 4.000 -4.000 -5.000 20.000 4.000 3.000 | |
$hbox 6 "bip_knee_L" 0.500 -2.500 -5.500 19.500 3.500 1.500 | |
$hbox 6 "bip_foot_L" -1.750 -10.000 -2.500 1.750 2.000 2.500 | |
$hbox 7 "bip_hip_R" 4.000 -3.000 -4.000 20.000 5.000 4.000 | |
$hbox 7 "bip_knee_R" 0.500 -3.500 -5.500 19.500 2.500 1.500 | |
$hbox 7 "bip_foot_R" -1.750 -2.000 -2.500 1.750 10.000 2.500 | |
$hbox 10 "bip_packmiddle" -2.750 -10.000 -3.000 4.250 8.000 5.000 | |
// Model uses material "scout_red_cnpt.vmt" | |
// Model uses material "scout_head_red_cnpt.vmt" | |
// Model uses material "eyeball_r.vmt" | |
// Model uses material "eyeball_l.vmt" | |
// Model uses material "pn2_longfall.vmt" | |
// Model uses material "scout_blue_cnpt.vmt" | |
// Model uses material "scout_head_blue_cnpt.vmt" | |
// Model uses material "scout_red_invun_cnpt.vmt" | |
// Model uses material "scout_head_red_invun_cnpt.vmt" | |
// Model uses material "eyeball_invun.vmt" | |
// Model uses material "../../effects/invulnfx_red.vmt" | |
// Model uses material "scout_blue_invun_cnpt.vmt" | |
// Model uses material "scout_head_blue_invun_cnpt.vmt" | |
// Model uses material "../../effects/invulnfx_blue.vmt" | |
// Model uses material "scout_red_cnpt_zombie.vmt" | |
// Model uses material "scout_head_red_cnpt_zombie.vmt" | |
// Model uses material "eyeball_zombie.vmt" | |
// Model uses material "scout_blue_cnpt_zombie.vmt" | |
// Model uses material "scout_head_blue_cnpt_zombie.vmt" | |
$attachment "eyes" "bip_head" 0.00 -2.69 -3.29 rotate 83.45 -90.00 0.00 | |
$attachment "righteye" "bip_head" -1.25 -2.69 -3.29 rotate 83.45 -90.00 0.00 | |
$attachment "lefteye" "bip_head" 1.25 -2.69 -3.29 rotate 83.45 -90.00 0.00 | |
$attachment "foot_L" "bip_foot_L" 0.00 -0.00 0.00 rotate 0.00 0.00 -0.00 | |
$attachment "foot_R" "bip_foot_R" 0.00 0.00 0.00 rotate 0.00 0.00 0.00 | |
$attachment "back_upper" "bip_spine_3" 0.00 0.00 0.00 rotate -0.00 0.00 0.00 | |
$attachment "back_lower" "bip_spine_0" 0.00 0.00 0.00 rotate -0.00 0.00 0.00 | |
$attachment "hand_L" "bip_hand_L" -0.00 0.00 0.00 rotate -0.00 0.00 0.00 | |
$attachment "hand_R" "bip_hand_R" 0.00 0.00 0.00 rotate 0.00 0.00 -0.00 | |
$attachment "partyhat" "bip_head" 0.00 -8.00 0.57 rotate 87.00 90.00 -180.00 | |
$attachment "doublejumpfx" "bip_pelvis" 0.00 40.00 15.00 rotate -0.00 0.00 0.00 | |
$attachment "head" "bip_head" 0.00 -8.49 0.57 rotate 78.55 -90.00 0.00 | |
$attachment "eyeglow_L" "bip_head" 1.34 -2.74 -4.67 rotate 83.45 -90.00 0.00 | |
$attachment "eyeglow_R" "bip_head" -1.34 -2.74 -4.67 rotate 83.45 -90.00 0.00 | |
$attachment "weapon_bone_L" "weapon_bone_L" 0.00 0.00 0.00 rotate 0.00 -0.00 -0.00 | |
$attachment "effect_hand_L" "effect_hand_L" 0.00 0.00 0.00 rotate -0.00 0.00 -0.00 | |
$attachment "weapon_bone" "weapon_bone" 0.00 0.00 0.00 rotate 0.00 -0.00 0.00 | |
$attachment "weapon_bone_2" "weapon_bone_2" 0.00 0.00 0.00 rotate 0.00 -0.00 0.00 | |
$attachment "weapon_bone_3" "weapon_bone_3" 0.00 0.00 0.00 rotate 0.00 -0.00 0.00 | |
$attachment "weapon_bone_4" "weapon_bone_4" 0.00 0.00 0.00 rotate 0.00 -0.00 0.00 | |
$attachment "effect_hand_R" "effect_hand_R" 0.00 -0.00 0.00 rotate 0.00 0.00 -0.00 | |
$attachment "flag" "bip_spine_2" -0.19 0.69 7.85 rotate 1.26 -2.62 1.89 | |
$includemodel "player/scout_animations.mdl" | |
$surfaceprop "flesh" | |
$eyeposition -75.850 0.000 0.000 | |
$illumposition -6.335 0.000 39.760 | |
$sequence ref "ref" fps 30.00 | |
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 | |
$ikchain rhand bip_hand_R knee 0.000 0.000 0.000 | |
$ikchain lhand bip_hand_L knee 0.000 0.000 0.000 | |
$ikchain rfoot bip_foot_R knee 0.000 0.000 0.000 | |
$ikchain lfoot bip_foot_L knee 0.000 0.000 0.000 | |
$collisionjoints "phymodel.smd" { | |
$mass 90.0 | |
$inertia 10.00 | |
$damping 0.01 | |
$rotdamping 1.50 | |
$rootbone "bip_pelvis" | |
$jointconstrain "bip_hip_l" x limit -40.00 40.00 0.00 | |
$jointconstrain "bip_hip_l" y limit -120.00 70.00 0.00 | |
$jointconstrain "bip_hip_l" z limit -50.00 90.00 0.00 | |
$jointconstrain "bip_knee_l" x limit -30.00 30.00 0.00 | |
$jointconstrain "bip_knee_l" y limit -15.00 120.00 0.00 | |
$jointconstrain "bip_knee_l" z limit -15.00 15.00 0.00 | |
$jointconstrain "bip_hip_r" x limit -40.00 40.00 0.00 | |
$jointconstrain "bip_hip_r" y limit -70.00 90.00 0.00 | |
$jointconstrain "bip_hip_r" z limit -120.00 70.00 0.00 | |
$jointconstrain "bip_knee_r" x limit -30.00 30.00 0.00 | |
$jointconstrain "bip_knee_r" y limit -15.00 120.00 0.00 | |
$jointconstrain "bip_knee_r" z limit -15.00 15.00 0.00 | |
$jointconstrain "bip_foot_r" x limit -30.00 50.00 0.00 | |
$jointconstrain "bip_foot_r" y limit -40.00 40.00 0.00 | |
$jointconstrain "bip_foot_r" z limit -40.00 40.00 0.00 | |
$jointconstrain "bip_spine_0" x limit -50.00 90.00 0.00 | |
$jointconstrain "bip_spine_0" y limit -65.00 65.00 0.00 | |
$jointconstrain "bip_spine_0" z limit -30.00 30.00 0.00 | |
$jointconstrain "bip_upperarm_r" x limit -40.00 40.00 0.00 | |
$jointconstrain "bip_upperarm_r" y limit -100.00 130.00 0.00 | |
$jointconstrain "bip_upperarm_r" z limit -130.00 130.00 0.00 | |
$jointconstrain "bip_lowerarm_r" x limit -30.00 30.00 0.00 | |
$jointconstrain "bip_lowerarm_r" y limit -60.00 60.00 0.00 | |
$jointconstrain "bip_lowerarm_r" z limit -130.00 35.00 0.00 | |
$jointconstrain "bip_upperarm_l" x limit -40.00 40.00 0.00 | |
$jointconstrain "bip_upperarm_l" y limit -130.00 130.00 0.00 | |
$jointconstrain "bip_upperarm_l" z limit -100.00 130.00 0.00 | |
$jointconstrain "bip_lowerarm_l" x limit -30.00 30.00 0.00 | |
$jointconstrain "bip_lowerarm_l" y limit -60.00 60.00 0.00 | |
$jointconstrain "bip_lowerarm_l" z limit -35.00 130.00 0.00 | |
$jointconstrain "bip_hand_l" x limit -60.00 60.00 0.00 | |
$jointconstrain "bip_hand_l" y limit -60.00 60.00 0.00 | |
$jointconstrain "bip_hand_l" z limit -60.00 80.00 0.00 | |
$jointconstrain "bip_dogtag_2" x limit -50.00 30.00 0.00 | |
$jointconstrain "bip_dogtag_2" y limit -12.00 12.00 0.00 | |
$jointconstrain "bip_dogtag_2" z limit -70.00 70.00 0.00 | |
$jointconstrain "bip_head" x limit -50.00 35.00 0.00 | |
$jointconstrain "bip_head" y limit -60.00 60.00 0.00 | |
$jointconstrain "bip_head" z limit -30.00 30.00 0.00 | |
$jointconstrain "bip_hand_r" x limit -60.00 60.00 0.00 | |
$jointconstrain "bip_hand_r" y limit -60.00 60.00 0.00 | |
$jointconstrain "bip_hand_r" z limit -60.00 80.00 0.00 | |
$jointconstrain "bip_foot_l" x limit -30.00 50.00 0.00 | |
$jointconstrain "bip_foot_l" y limit -40.00 40.00 0.00 | |
$jointconstrain "bip_foot_l" z limit -40.00 40.00 0.00 | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment