This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Toguchi/DepthFlare" | |
{ | |
Properties | |
{ | |
[HDR] _Color ("Color", COLOR) = (1, 1, 1, 1) | |
_MainTex ("Texture", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Tags |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
public class RuntimePipelineSwitcher : MonoBehaviour | |
{ | |
[SerializeField] | |
private RenderPipelineAsset pipelineAsset; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using UnityEngine; | |
using UnityEngine.Events; | |
using UniRx; | |
namespace uOSC | |
{ | |
public class uOscObservableServer : MonoBehaviour | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEngine.Events; | |
using System.Collections; | |
using System.IO.Ports; | |
using System.Threading; | |
using System.Threading.Tasks; | |
public class SerialPortHandler : MonoBehaviour | |
{ | |
[System.Serializable] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Live2D.Cubism.Framework.MouthMovement; | |
[RequireComponent(typeof(CubismMouthController))] | |
public class CubismSimpleLipSync : MonoBehaviour { | |
[SerializeField] | |
CubismMouthController mouthController; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class WebCamToRenderTexture : MonoBehaviour { | |
public int index; | |
public RenderTexture targetTexture; | |
//カメラの解像度,FPS | |
public int width = 1920, height = 1080, fps = 30; | |
int prevIndex; |