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import pymel | |
import traceback | |
def place_highlight(cam, obj): | |
""" Creates a highlight rig for placing highlights on an object | |
""" | |
parent_loc = pymel.core.spaceLocator() | |
up_vector = pymel.core.spaceLocator() | |
aim_loc = pymel.core.spaceLocator() | |
vector01 = pymel.core.spaceLocator() | |
vector02 = pymel.core.spaceLocator() | |
highlight_loc = pymel.core.spaceLocator() | |
highlight = pymel.core.polyPlane()[0] | |
pymel.core.parent(up_vector, parent_loc) | |
pymel.core.parent(aim_loc, parent_loc) | |
pymel.core.parent(vector01, parent_loc) | |
pymel.core.parent(vector02, parent_loc) | |
pymel.core.parent(highlight_loc, parent_loc) | |
pymel.core.parent(highlight, highlight_loc) | |
for node in [up_vector, aim_loc, vector01, vector02, highlight_loc]: | |
node.getShape().localScaleX.set(0) | |
node.getShape().localScaleY.set(0) | |
node.getShape().localScaleZ.set(0) | |
up_vector.ty.set(1) | |
vector01.tx.set(1) | |
vector02.tx.set(1) | |
highlight.tx.set(10) | |
highlight.rz.set(90) | |
highlight.primaryVisibility.set(0) | |
pymel.core.normalConstraint(obj, parent_loc) | |
pymel.core.geometryConstraint(obj, parent_loc) | |
pymel.core.parentConstraint(aim_loc, vector02, maintainOffset=True) | |
pymel.core.aimConstraint(cam, aim_loc, worldUpObject=up_vector) | |
angle_between = pymel.core.createNode('angleBetween') | |
uc01 = pymel.core.createNode('unitConversion') | |
uc02 = pymel.core.createNode('unitConversion') | |
md = pymel.core.createNode('multiplyDivide') | |
uc01.conversionFactor.set(57.296) | |
uc02.conversionFactor.set(0.017) | |
md.operation.set(1) | |
md.input2X.set(-1) | |
md.input2Y.set(-1) | |
md.input2Z.set(-1) | |
vector01.translate >> angle_between.vector1 | |
vector02.translate >> angle_between.vector2 | |
angle_between.euler >> uc01.input | |
uc01.output >> md.input1 | |
md.output >> uc02.input | |
uc02.output >> highlight_loc.rotate | |
mat = pymel.core.shadingNode("surfaceShader", asShader=True) | |
shader = pymel.core.sets( renderable=True, noSurfaceShader=True, empty=True) | |
mat.outColor.set([1, 1, 1]) | |
mat.outColor >> shader.surfaceShader | |
pymel.core.sets(shader, edit=True, forceElement=[highlight]) | |
cam = None | |
obj = None | |
for node in pymel.core.ls(selection=True): | |
if node.getShape().nodeType() == 'camera': | |
cam = node | |
if node.getShape().nodeType() == 'mesh': | |
obj = node | |
if not cam: | |
pymel.core.error('No camera found in selection!') | |
if not obj: | |
pymel.core.error('No meshes found in selection!') | |
try: | |
place_highlight(cam, obj) | |
except: | |
print traceback.format_exc() |
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