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April 14, 2016 08:59
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Maya: Set Attribute On Renderlayer
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import pymel.core | |
drg = pymel.core.PyNode('defaultRenderGlobals') | |
# dict of attributes and values to set. | |
# needs to include node name as well. | |
# Note that time values are divided by the framerate, ei. 10 frame / 25 frame/sec = 0.4 sec | |
attrs = {'defaultRenderGlobals.startFrame': 0.4} | |
# iterate over the selected renderlayers. | |
# can select renderlayers through the outliner with "Display" > "DAG Objects Only" | |
for layer in pymel.core.ls(selection=True, type='renderLayer'): | |
# setup the layer override | |
for attr in attrs: | |
pymel.core.editRenderLayerAdjustment(attr, layer=layer.name()) | |
# finding the layer override through the connections | |
# and setting the attribute values | |
if layer.adjustments.get(multiIndices=True): | |
for count in layer.adjustments.get(multiIndices=True): | |
if not layer.adjustments[count].plug.connections(): | |
continue | |
if layer.adjustments[count].plug.connections()[0] == drg: | |
layer_attr = layer.adjustments[count].plug.connections(plugs=True)[0] | |
for attr in attrs: | |
if layer_attr == attr: | |
layer.adjustments[count].value.set(attrs[attr]) |
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