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@tolo thanks for the quick update!
the error i mentioned above is gone which is awesome!
tho there's a new issue i just found.
Screen A -> Screen B -> Screen B details -> (press back) Screen B -> Screen A -> tab Screen B
at this moment, it will have Screen B details open when i tapped the B on bottom bar.
expecting the screen B, not the details screen, isn't it?
the last state of each tab are: screen A, screen B, but it has screen B details open with i navigated from tab A to tab B.
Good find, thanks! There is currently a bug in go_router that causes the navigation state (RouteMatchList) to not update properly upon pop
. Have tried to work around it in the latest update.
awesome!!
so far everything works fine, expect one small things tho it might not be something related with you package.
flutter/flutter#111861
something wrong in the latest shell-route, the android back button is not working under release mode.
The issue was solved in the PR already already, flutter/packages#2652
since i have your branch as ref, not sure how do i merge two changes from two different branch together, i guess it required you to make the ref to remove-asserts-poproute
in your branch instead?
go_router:
git:
url: [email protected]:tolo/flutter_packages.git
path: packages/go_router
ref: nested-persistent-navigation
Hoping it will be possible to merge flutter/packages#2650 soon, so both these changes can be used 😊
I'm confused how this actually works. Wouldn't the root navigator only hold state for the current stack of routes?
I understand that you store root navigator it in Offstage
widget, and proxy .pages
to the child navigator, just not getting how state is actually preserved in the non-active pages.
Are things like scroll position, textfield contents, or view-level sorting options preserved when changing between different tabs?
In this example, the root navigator will only contain a single Page
, i.e. the one for BottomTabBarShellRoute
. The Navigator
for each tab will then hold the navigation stack for a particular tab, and since every Navigator
will be kept "alive" in the IndexedStack
(although Offstage
), widgets in the navigation stacks will not be disposed when switching tabs.
So yes, everything will be as you left it, when returning to a previous tab.
I get it, super cool and elegant, very nice work!
One potential I see here is that the scaffold has no access to a Navigator (and thus Overlay).
Can you show dialogs, or tooltips etc from within your scaffold with this technique? Or even just do Overlay.of(context)
at all?
I get it, super cool and elegant, very nice work!
Thanks! 😊
Can you show dialogs, or tooltips etc from within your scaffold with this technique? Or even just do
Overlay.of(context)
at all?'
Should be fine. I just tried it (dialog and snackbar) in the sample code part of flutter/packages#2652. Perhaps I'll leave it in that sample.
Weird... so that must mean that despite the root Navigator being offstage, it's internal Overlay is still accessible? INTERESTING!
No, the root navigator is never offstage, only the sibling navigators in the IndexStack used for the bottom navigation. That is, at any point in time, there will only be one nested navigator “onstage”, and the parent (root) navigator will remain onstage at all times.
Ok, this line threw me off: https://gist.github.com/tolo/f7e6c30cad3ac76085d75255ba509f10#file-nested_navigation_shell_route-dart-L126
Ok, this line threw me off: https://gist.github.com/tolo/f7e6c30cad3ac76085d75255ba509f10#file-nested_navigation_shell_route-dart-L126
Right, yeah, that's the ugly bit with this workaround, which you won't get with flutter/packages#2650. But that Navigator is anyway the one created by ShellRoute, not the root one. So it's just hiding an obsolete Navigator.
Offstage widget cause main screen build twice.
Offstage widget cause main screen build twice.
It's amazing just i have 1 issue.
just burn a few hours till I found it. when the keyboard gets visible offstage gets called and then rebuild the all page, again and again, so it's impossible to use it with text field on android, on desktop it fine but still rebuilds many times
Excellent fix @tolo !
One small addition. If you are having trouble with hero animations, I'm fairly certain you can add a HeroController()
observer to your nested Navigator. From what I can tell from the docs, MaterialApp usually adds this automatically.
final heroController = HeroController();
Widget buildNavigator(BuildContext context) {
if (pages.isNotEmpty) {
return Navigator(
observers: [heroController],
key: navigatorKey,
pages: pages,
onPopPage: _handlePopPage,
);
} else {
return const SizedBox.shrink();
}
}
@davidhicks980, actually support for navigation observers (and hero controllers) is being implemented in the PR flutter/packages#2664. Hoping that will be finished soon so flutter/packages#2650 can benefit from it.
My main focus right not is to complete flutter/packages#2650 so it can be merged into go_router. @amerblackbird and @hmbenhaim, please have a look at that branch and the corresponding sample (stateful_shell_route.dart) there, and see if that works better. If not, please add a comment in flutter/packages#2650.
@amerblackbird and @hmbenhaim, please have a look at that branch and the corresponding sample (stateful_shell_route.dart) there, and see if that works better. If not, please add a comment in flutter/packages#2650.
Hi @tolo I have tried this branch and this sample it works amazing so simple and so good and perform very well. I hadn't any issues with it so far I cloned this branch and I'm using it directly once it merge I'll use the library again. Waiting for the merge. Thank you!
Happy to hear @hmbenhaim! 😊
Mate, you are a legend! Thanks a lot! 🍻
Mate, you are a legend! Thanks a lot! 🍻
🙏😊🍻
Here are my 2 cents until the PR adding support for this use case it's merged. If you updated to go_router 6.0.7+ this was introduced:
Use HeroControllerScope for nested Navigator that fixes Hero Widgets not animating in Nested Navigator.
So the above gist won't work until a small change it's made to work with 6.0.7 versions and above.
On the ScaffoldWithNavBar
widget inside the BottomTabBarShellRoute
the currentNavigator
prop can't be casted to Navigator
directly because the builder
method will not return now a Navigator
but instead a HeroControllerScope
.
So in line 128 this change should be done to make the gist work:
ScaffoldWithNavBar(tabs: tabs, key: scaffoldKey,
currentNavigator: (fauxNav as HeroControllerScope).child as Navigator,
currentRouterState: state, routes: routes),
]);
why in StatefulWidget i call @OverRide
void initState() {
super.initState();
print("-----RUN------ ")}
- At tab:: firstly -----RUN------ call double, but since the 2nd time onwards it only calls 1 time. Please help me :(
Here are my 2 cents until the PR adding support for this use case it's merged. If you updated to go_router 6.0.7+ this was introduced:
Use HeroControllerScope for nested Navigator that fixes Hero Widgets not animating in Nested Navigator.
So the above gist won't work until a small change it's made to work with 6.0.7 versions and above. On the
ScaffoldWithNavBar
widget inside theBottomTabBarShellRoute
thecurrentNavigator
prop can't be casted toNavigator
directly because thebuilder
method will not return now aNavigator
but instead aHeroControllerScope
.So in line 128 this change should be done to make the gist work:
ScaffoldWithNavBar(tabs: tabs, key: scaffoldKey, currentNavigator: (fauxNav as HeroControllerScope).child as Navigator, currentRouterState: state, routes: routes), ]);
type '_CustomNavigator' is not a subtype of type 'HeroControllerScope' in type cast
Yes, you are correct, it was indeed caused by how
currentLocation
was calculated. Updated now (usingGoRouterState
instead), try and see if it works better.