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          September 13, 2017 14:47 
        
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    draw an arc of a circle with plain math and a react render
  
        
  
    
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  | function polarToCartesian(centerX, centerY, radius, angleInDegrees) { | |
| var angleInRadians = (angleInDegrees-90) * Math.PI / 180.0; | |
| return { | |
| x: centerX + (radius * Math.cos(angleInRadians)), | |
| y: centerY + (radius * Math.sin(angleInRadians)) | |
| }; | |
| } | |
| function describeArc(x, y, radius, startAngle, endAngle){ | |
| var start = polarToCartesian(x, y, radius, endAngle); | |
| var end = polarToCartesian(x, y, radius, startAngle); | |
| var largeArcFlag = endAngle - startAngle <= 180 ? "0" : "1"; | |
| var d = [ | |
| "M", start.x, start.y, | |
| "A", radius, radius, 0, largeArcFlag, 0, end.x, end.y | |
| ].join(" "); | |
| return d; | |
| } | |
| function paintCircle(diameter, progress) { | |
| const endAngle = 360 * (progress / 100); | |
| return describeArc(diameter/2, diameter/2, (diameter/2) - 2, 0, endAngle - 0.0001); // cutting off a super tiny piece because 360 would actually not be rendered | |
| } | |
| // lets say state.progress is 70, you can animate it as well with react-motion | |
| render() { | |
| <svg width="36" height="36"> | |
| <path fill="none" stroke="#000000" strokeWidth="2" strokeLinecap="round" d={paintCircle(36, this.state.progress)} /> | |
| </svg> | |
| } | 
  
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