This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
AUTO 10, 10 | |
REM MICRO GAME FOR THE BBC MICRO | |
MODE 7 | |
PRINT CHR$(141); CHR$(134); "MATH HASTE": REM 2X HEIGHT (top), cyan | |
PRINT CHR$(141); CHR$(130); "METH HESTE": REM 2X HEIGHT (bottom), green | |
DIM Q(6): DIM Q$(6): D = 2: R = 0 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
0 if peek(51300)<>83 then print "hires-master v1.0 required!": stop | |
1 j=56320 | |
2 s=53280: si=54272 | |
3 jl=123: jr=119: ju=126: jd=125 | |
5 jx=127: jf=111: lx=319: ly=199 | |
7 mx=160: my=100: lv=1: cn=1 | |
9 r=26 : q=10 : bx=30 | |
11 dim y(200): n$=chr$(13) | |
12 ::: | |
14 poke s,0: poke s+1,0 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
Ninja Blitz | |
A spin on city bomber games | |
for 1980s era 16 bit DOS PCs | |
designed & written by | |
Thomas "tomaes" Gruetzmacher | |
in May 2020 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
program one_bpp_txt_rle; { 2020-05-05/07 omi edition } | |
var s,p: string; i,j: word; q: byte; | |
begin | |
s := #52#18#21#20#19#22#17#4#2#3#2#3#2#3#2#3#16#3#18#3#16#3#1#3#9#3#2; | |
s := s + #3#16#3#1#1#2#1#3#1#4#1#2#1#1#3#16#3#8#1#9#3#16#3#2#1#5#1#5#1#3; | |
s := s + #3#16#3#2#1#5#1#5#1#3#3#16#3#8#2#8#3#15#4#18#3#15#4#12#1#5#4#14#3; | |
s := s + #5#1#1#6#7#3#16#1#20#1#19#1#7#4#7#1#20#1#18#1#21#1#16#1#23#16#23; | |
s := s + #1#2#1#10#1#2#1#20#2#4#1#2#1#2#1#2#1#4#2#17#1#7#2#1#2#1#2#7#1; | |
s := s + #15#1#24#1#14#1#24#1#6; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(************************************************** | |
*** P A C K - M A N N *** | |
*** (W) 1989 by G. Brinkmann *** | |
*** MS-DOS, Turbo Pascal 4.0/5.0, 06.04.1989 *** | |
**************************************************) | |
{ Revised & extended version 2.0 in April/May 2020 by tomaes | |
NEW in this edition: | |
- source & game translation (German->English), | |
- code clean-up, structual improvements & fixes |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
program PlayAMDdump; | |
(* adlib player lib by conqueror in '96 *) | |
(* song and array player hack by tomaes in '20 :) *) | |
uses CRT; | |
{$F+} | |
{$L amdobj.obj} | |
procedure _AdlibPlayer; near; external; | |
procedure _StopAdlib; near; external; | |
procedure _InitAdlib; near; external; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
0 rem cbm 4032 game test | |
1 : | |
2 sm=32768: h=sm+414 | |
3 x=0: y=0: dx=1: dy=0 | |
4 lv=0: g0=1: pl(0)=15: pl(1)=86 | |
5 u$="w": l$="a": d$="s": r$="d" | |
6 print chr$(147)spc(250)spc(158) | |
7 print "snake * tron. get ready!" | |
8 fori=.to99:pokeh,32::::::::::pokeh,83:next | |
9 poke 59467,16: rem sound on |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# No-Show Die Face, a micro game in Ruby | |
r = 0 | |
e = false | |
s = Time.now.to_f | |
begin | |
# die faces 1 to 6 | |
n = { 1 => "\u2680", |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
5 'heartcash II | |
10 CLS | |
12 Y=0: M=20: H=20: P=229 | |
14 C=245: D=C-P: O=320: L=O/32 | |
16 LC 0,L-1: ? CHR$(226);" exit::::::::::::::::::::::::" | |
18 LC 0,L+2: ? CHR$(227);" exit::::::::::::::::::::::::" | |
20 IF RND(8) POKE#91E+O+32*RND(2),P+RND(2)*D | |
30 COPY #900+O,#901+O,31: COPY #920+O,#921+O,31 | |
50 Y=Y-BTN(UP)+BTN(DOWN) | |
51 IF M M=M-1 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
10 ' minesonar enhanced, IchigoJam Edition | |
20 CLS: CLT | |
30 LET R, 0 | |
32 LET X, RND(8)+1 | |
34 LET Y, RND(8)+1 | |
35 : | |
38 ? ".";CHR$(251);: ? " Mine Sonar,IchigoJam edition" | |
39 ? CHR$(154);: FOR I=1 TO 28: ? CHR$(176);: NEXT: ? "*"; CHR$(244) | |
40 ?: ? "There is a (possibly moving)" | |
42 ? "hidden mine in an 8x8 field!" |
NewerOlder