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0 rem .-==: pico.racer :==-. | |
1 j=56320:p=1444:r=119:l=r+4:c=.001:printchr$(147) | |
2 w=peek(j):ifw=rthenx=x+1 | |
3 ifw=lthenx=x-1 | |
4 o=15+int(sin(m*.1)*3):ifm>20thens=s-(peek(p+x)=32) | |
5 pokep+x,81:printspc(o)"";:fori=0to5:ifrnd(0)>bthenprint":";:goto7 | |
6 print" "; | |
7 next:pokep+x,66:m=m+1:b=b+c:prints:ifs<10thengoto2 | |
8 print,"miles:";m |
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0 rem char screen pattern drawing methods and performance / commodore basic v2.0 (c64) | |
2 rem results for lines: | |
3 rem 10-> 18s (!) | |
4 rem 20-> 9s (same as 10, but twice as fast) | |
5 rem 30-> 3s (no PRNG? waay faster still) | |
6 rem 40/50-> <= 1s (cashed string 'brush' with and without PRNG, pretty fast) | |
7 rem all: <= 14s | |
9 ti$="000000" | |
10 for i=0 to 999: poke 1024+i,160+rnd(0)+0.5: next i | |
20 a=1024:b=2023:c=160:fori=atob:pokei,c+rnd(.)+.5:next |
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10 rem joystick port test mini tool, press <space> to switch ports | |
20 p=56320:s=0 | |
30 print" {return*2}{cyan} joystick (#"str$(2-s)") port"p+s"{return*2}" | |
40 j=peek(p+s): print"{up*2}{light gray} 0 1 2 3 4 5 6 7 val{light blue}" | |
50 geta$:if a$=" " then s=abs(s-1):print"{up*4}";:goto 30 | |
60 print abs((jand1)>0)abs((jand2)>0)abs((jand4)>0)abs((jand8)>0); | |
70 print abs((jand16)>0)abs((jand32)>0)abs((jand64)>0)abs((jand128)>0);j | |
80 goto 40 |
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0 c$=chr$(65+rnd(1)*26):?c$"?";:fori=sto4^5:next:s=s+9:geta$:?a$:ifa$=c$then0 |
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4 rem femto racer; press <space> (or not) to stay on the road | |
6 printspc(9+sin(f)*6+6+sin(f*2)*5)"{white}: {green}:{gray}"m:f=f+.1:geta$:p=p+(a$=" ")*2+1 | |
8 q=4^5+p:m=m+1:ifpeek(q)<>58thenpokeq,22:goto6 |
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10 print"{clear}{down*8}{14}{red}dodge!{light blue}{return}{reverse on}{162*21}";:s=54296 | |
20 sc=1024:py=0:lv=3:w=40:t=10:ti$="000000":js=56320:poke53280,6:cl=646:zz=198 | |
30 j=peek(js)and3:if(j<>3)thenpy=py-(j=1)+(j=2):py=pyand7 | |
40 sp=sc+(t+py)*w+t:pokesp,62:pokesc+(t+int(rnd(.)*8))*w+19,w:pokes,2:pokes,. | |
50 print"{home}{down*9}":fori=.to7:print" {delete} ":next:print | |
60 ifpeek(sp)<>32thenlv=lv-1:pokecl,2:pokes,9:pokes,. | |
70 print"{up}{reverse on}>"str$(lv)"{space*12}"ti$"{light blue}":iflv>.thengoto30 | |
80 print"{up}{reverse on}game over,score:":pokezz,.:waitzz,1:run |
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10 rem analogue mouse test tool | |
12 rem - movement detection by polling SID registers s+25/26 | |
14 rem - left/right buttons detection by polling control port #1 | |
16 s=54272: js=56321 | |
18 print"{reverse on}{down}analogue mouse test{reverse off}{down*4}" | |
20 y$="{light gray}yes{light blue}":n$="{gray}no {light blue}" | |
22 h$=n$: v$=n$: lmb$=n$: rmb$=n$ | |
24 ho=peek(s+25):vo=peek(s+26) | |
26 fori=.to39:next | |
28 if ho<>peek(s+25) then h$=y$ |
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0 b$="19243342":fori=1to8:poke54296,val(mid$(b$,i,1)):pokes,.:forj=.to99:nextj,i:goto. |
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; lazy joystick test | |
* = $7c ; auto start in VICE | |
; | |
LDA $DC00 ; get port byte | |
STA $05F4 ; mid-screen | |
BVC *-6 ; 8 bytes total |
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; minimal joystick test #3, 21 bytes loop version; @ = not set, A = set | |
* = $1000 | |
INIT LDY #8 ; init loop for checking all joystick port bits | |
LDA $DC00 ; load joystick port byte | |
LOOP PHA ; make a copy and put it on the stack | |
AND #1 ; least significant bit set? |
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