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0 s=53265:a=32:b=223:c=53280:pokec,.:pokec+1,. | |
1 pokes,peek(s)ora:pokes,peek(s)andb:::::::::::goto1 |
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1 rem roll dem credits | |
2 s=53265:k=240:a$(.)="yo!":a$(1)="let's scroll":a$(2)="upwards":a$(3)="smoothly" | |
3 printa$(i):i=(i+1)and3:forn=7to.step-1:pokes,peek(s)andkorn:forx=.to49:nextx,n:goto3 |
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; | |
; glitch f-art | |
; | |
* = $1000 | |
; | |
loop EOR $A2 | |
NOP ; makes everything look much saner ;) | |
; AND $C5 (fake interactivity :P) | |
STA $D011 | |
STA $D418 |
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; | |
; fill screen with 'text noise' (19 bytes with SEI) | |
; | |
* = $1000 | |
SEI | |
loop EOR $D012 | |
STA $0400,y | |
STA $0400+256,y |
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0 ?spc(rnd(.)+.5)"#";:run |
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; glitchshifter by 4mat explained | |
; | |
* = $7c ; starts in Zeropage. Overwrites some BASIC interpreter parts; | |
; faux autostart in VICE due to RUN (+return! just that would | |
; suffice) | |
SBC $a1 ; Accu minus (slowly updated) system timer byte ($A1) | |
SEI ; stop interrupts to halt timer temporarily and add some speed-up, | |
; inner loop starts | |
ORA $a2 ; bitwise OR'ed Accu with fresh timer data from fast sys timer ($A2) | |
; (but: the Accu rarely changes in this very fast inner loop) |
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0 poke646,2+(peek(143)and3):printchr$(206.5+rnd(1)-(peek(161)/2and31));:run |
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0 GO TO INFINITY |
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* = $7c ; zeropage boot-up (for VICE) | |
sei ; no interupts, no flickering | |
sty $d011 ; background frame is now everywhere | |
cpy $d012 ; wait for next raster line | |
bne *-3 ; | |
sty $d020 ; set fullscreen color | |
iny ; wait 2 lines (looks best) | |
iny ; | |
bvc *-10 ; loop quickly |
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* = $7c | |
loop tax | |
sta $0774,x | |
jsr $e965 ;\n | |
jmp loop |