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program one_bpp_txt_rle; { 2020-05-05/07 omi edition } | |
var s,p: string; i,j: word; q: byte; | |
begin | |
s := #52#18#21#20#19#22#17#4#2#3#2#3#2#3#2#3#16#3#18#3#16#3#1#3#9#3#2; | |
s := s + #3#16#3#1#1#2#1#3#1#4#1#2#1#1#3#16#3#8#1#9#3#16#3#2#1#5#1#5#1#3; | |
s := s + #3#16#3#2#1#5#1#5#1#3#3#16#3#8#2#8#3#15#4#18#3#15#4#12#1#5#4#14#3; | |
s := s + #5#1#1#6#7#3#16#1#20#1#19#1#7#4#7#1#20#1#18#1#21#1#16#1#23#16#23; | |
s := s + #1#2#1#10#1#2#1#20#2#4#1#2#1#2#1#2#1#4#2#17#1#7#2#1#2#1#2#7#1; | |
s := s + #15#1#24#1#14#1#24#1#6; |
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program Hz; {sound micro game; 2020-5-4} | |
uses crt; | |
var f,q,p,r: integer; s: string; | |
begin | |
clrscr; | |
writeln('Guess My Frequency (20-2000Hz)'); | |
randomize; | |
r := 0; s := ''; | |
repeat | |
f := random(1980)+20; |
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(************************************************** | |
*** P A C K - M A N N *** | |
*** (W) 1989 by G. Brinkmann *** | |
*** MS-DOS, Turbo Pascal 4.0/5.0, 06.04.1989 *** | |
**************************************************) | |
{ Revised & extended version 2.0 in April/May 2020 by tomaes | |
NEW in this edition: | |
- source & game translation (German->English), | |
- code clean-up, structual improvements & fixes |
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10 rem p=. vs p=0 results: | |
11 rem plus4 : 16% | |
12 rem pet : 19% | |
13 rem c64 : 20% | |
14 rem vc20 : 22% | |
15 : | |
20 t=ti | |
21 for i=0 to 499: p=0: next | |
22 a=ti-t | |
23 print "p=0 :";a |
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(* | |
TP 7.0 recursion limit test: 3965 - stack:16384 (def) | |
16249 - stack:65520 (max) | |
*) | |
program rec_test; | |
{$M 65520, 0, 655360} (* stack, heapmin, heapmax *) | |
uses crt; | |
const R = 16249; | |
var i: integer; |
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program PlayAMDdump; | |
(* adlib player lib by conqueror in '96 *) | |
(* song and array player hack by tomaes in '20 :) *) | |
uses CRT; | |
{$F+} | |
{$L amdobj.obj} | |
procedure _AdlibPlayer; near; external; | |
procedure _StopAdlib; near; external; | |
procedure _InitAdlib; near; external; |
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0 rem cbm 4032 game test | |
1 : | |
2 sm=32768: h=sm+414 | |
3 x=0: y=0: dx=1: dy=0 | |
4 lv=0: g0=1: pl(0)=15: pl(1)=86 | |
5 u$="w": l$="a": d$="s": r$="d" | |
6 print chr$(147)spc(250)spc(158) | |
7 print "snake * tron. get ready!" | |
8 fori=.to99:pokeh,32::::::::::pokeh,83:next | |
9 poke 59467,16: rem sound on |
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#!/bin/sh | |
clear | |
printf "spot the (missing) digit\n" | |
# rnd(0..9) | |
r=$(($RANDOM%10)) | |
# unix EPOCH time in seconds | |
t=$(($(date +%s))) |
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10 'four-letter words game, IchigoJam BASIC | |
12 CLV | |
14 [0]=ASC("W"): [1]=ASC("I"): [2]=ASC("S"): [3]=ASC("H") | |
16 [4]=ASC("Q"): [5]=ASC("U"): [6]=ASC("I"): [7]=ASC("Z") | |
18 [8]=ASC("L"): [9]=ASC("O"):[10]=ASC("V"):[11]=ASC("E") | |
20 [12]=ASC("H"):[13]=ASC("O"):[14]=ASC("M"):[15]=ASC("E") | |
22 : | |
24 @MAIN | |
26 CLT | |
27 L=RND(4) |
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# No-Show Die Face, a micro game in Ruby | |
r = 0 | |
e = false | |
s = Time.now.to_f | |
begin | |
# die faces 1 to 6 | |
n = { 1 => "\u2680", |