This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
5 'barrier game | |
10 CLS: CLT | |
12 S=100: H=0: F=0 | |
30 IF !RND(6) LC 10,0: ? "ãã ãã ãã" | |
37 IF F F=F-1 | |
38 S=S-1 | |
50 LC 4, 23: ? CHR$(251); | |
52 LC 25,12: ? "$";S | |
55 IF INKEY()=32 AND H=0 H=1 | |
58 IF H AND SCR(4+H,23-H)=ASC("ã") VIDEO 2: WAIT 4: VIDEO 1: BEEP: H=0: F=0 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
5 'heartcash II | |
10 CLS | |
12 Y=0: M=20: H=20: P=229 | |
14 C=245: D=C-P: O=320: L=O/32 | |
16 LC 0,L-1: ? CHR$(226);" exit::::::::::::::::::::::::" | |
18 LC 0,L+2: ? CHR$(227);" exit::::::::::::::::::::::::" | |
20 IF RND(8) POKE#91E+O+32*RND(2),P+RND(2)*D | |
30 COPY #900+O,#901+O,31: COPY #920+O,#921+O,31 | |
50 Y=Y-BTN(UP)+BTN(DOWN) | |
51 IF M M=M-1 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
10 ' minesonar enhanced, IchigoJam Edition | |
20 CLS: CLT | |
30 LET R, 0 | |
32 LET X, RND(8)+1 | |
34 LET Y, RND(8)+1 | |
35 : | |
38 ? ".";CHR$(251);: ? " Mine Sonar,IchigoJam edition" | |
39 ? CHR$(154);: FOR I=1 TO 28: ? CHR$(176);: NEXT: ? "*"; CHR$(244) | |
40 ?: ? "There is a (possibly moving)" | |
42 ? "hidden mine in an 8x8 field!" |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
20 CLV: CLK: CLS: W=40: LED 0 | |
30 LC 2,5: ?"IchigoJam Performance Tests" | |
40 LC 2,6: FOR I=0 TO 26: ? CHR$(145);: NEXT | |
50 LC 2,8: ?"(1) VRAM" | |
60 LC 2,9: ?"(2) CHARSET" | |
70 LC 2,10:?"(3) SCROLL" | |
74 LC 2,11:?"(4) RNG" | |
75 LC 2,12:?"(5) LED" | |
77 LC 2,13:?"(Q) EXIT TO OS" | |
90 K=INKEY(): IF K=0 GOTO 90 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
10 'ラン | IchigoJam BASIC | |
12 CLS | |
13 CLT | |
14 Y=12 | |
20 LC 4,Y | |
22 ?CHR$(251) | |
26 LC 28,RND(23) | |
28 ?CHR$(6);CHR$(6);CHR$(6) | |
30 SCROLL 3 | |
33 Y=Y-BTN(UP)+BTN(DOWN) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
1 ' What's more? in ICHIGO JAM BASIC | |
10 S = 6: Z = 1: R = 0 | |
12 Q = RND(4) | |
20 IF Q = 0 B=225 | |
22 IF Q = 1 B=228 | |
23 IF Q = 2 B=236 | |
24 IF Q = 3 B=250 | |
30 CLT | |
40 : | |
50 CLS |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
1 'digit reaction | |
10 CLV | |
20 R=0 | |
22 X=RND(28) | |
23 C=RND(9)+48 | |
30 LC X,23: ?CHR$(C) | |
33 R=R+1: S=S-R | |
40 K=INKEY(): IF K=0 GOTO 30 | |
50 IF K<>C S=S-200: LC X,23: ?"NOPE!": GOTO 30 | |
60 S=S+150: ?"SCORE:";S |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
10 REM フワフワ GW-BASIC port /w sound | |
11 CLS: RANDOMIZE TIMER | |
12 XM=80: YM=24: X=XM/2: Y=1: OC=239: L=30 | |
14 B=INT(RND*(XM-L*2))+L: SOUND 200,.5 | |
15 UP=0: L=30-S/10: IF L<1 THEN L=1 | |
16 LOCATE YM,B: PRINT CHR$(OC) | |
17 A$=INKEY$: X=X+(A$="a")-(A$="s") | |
18 IF SCREEN(Y+1,X)=OC THEN Y=Y+1: SOUND 800,1 | |
19 IF SCREEN(Y,X)=OC THEN GOSUB 40 ELSE Y=Y+1 | |
20 IF X<1 OR X>XM OR Y<1 OR Y>YM THEN 30 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
10 vol 5 | |
12 s=999: r=0 | |
20 a$(0)="black": a(0)=1 | |
22 a$(1)="grey ": a(1)=2 | |
24 a$(2)="red ": a(2)=3 | |
30 r=r+1 | |
32 c=int(rnd(1)*3) | |
33 d=int(rnd(1)*3) | |
35 color1,a(d),5: printa$(c); | |
38 n=0: e=0 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# What's more? | |
# a quick guesstimation game | |
# (Emoji-enhanced Ruby version) | |
require 'time' | |
cont = true | |
r = 0 | |
t = Time.now.to_f |