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shader_type canvas_item; | |
uniform float value: hint_range(0, 100); // % | |
uniform float thickness: hint_range(0, 100) = 30.; // % thickness | |
uniform sampler2D fg: hint_albedo; | |
uniform sampler2D bg: hint_black_albedo; | |
uniform float offset: hint_range(0, 100); // % | |
uniform float smoothing: hint_range(0, 100) = 5.; | |
void fragment() { |