Last active
May 11, 2025 03:50
-
-
Save tomara-x/1b2f779fdac917cd51ff8b7cb48ede4d to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/// show how having an offset in viewport position affects bevy picking | |
use bevy::prelude::*; | |
#[cfg(not(target_arch = "wasm32"))] | |
use bevy::sprite::{Wireframe2dConfig, Wireframe2dPlugin}; | |
fn main() { | |
let mut app = App::new(); | |
app.add_plugins(( | |
MeshPickingPlugin, | |
DefaultPlugins, | |
#[cfg(not(target_arch = "wasm32"))] | |
Wireframe2dPlugin::default(), | |
)) | |
.add_systems(Startup, setup); | |
#[cfg(not(target_arch = "wasm32"))] | |
app.add_systems(Update, toggle_wireframe); | |
app.run(); | |
} | |
const X_EXTENT: f32 = 900.; | |
fn setup( | |
mut commands: Commands, | |
mut meshes: ResMut<Assets<Mesh>>, | |
mut materials: ResMut<Assets<ColorMaterial>>, | |
) { | |
commands.spawn(( | |
Camera2d, | |
Camera { | |
viewport: Some(bevy_render::camera::Viewport { | |
// works | |
//physical_position: UVec2::new(0,0), | |
//physical_size: UVec2::new(1000, 700), | |
// workn't | |
physical_position: UVec2::new(100,0), | |
physical_size: UVec2::new(1000, 700), | |
..default() | |
}), | |
..default() | |
}, | |
)); | |
let shapes = [ | |
meshes.add(Circle::new(50.0)), | |
meshes.add(CircularSector::new(50.0, 1.0)), | |
meshes.add(CircularSegment::new(50.0, 1.25)), | |
meshes.add(Ellipse::new(25.0, 50.0)), | |
meshes.add(Annulus::new(25.0, 50.0)), | |
meshes.add(Capsule2d::new(25.0, 50.0)), | |
meshes.add(Rhombus::new(75.0, 100.0)), | |
meshes.add(Rectangle::new(50.0, 100.0)), | |
meshes.add(RegularPolygon::new(50.0, 6)), | |
meshes.add(Triangle2d::new( | |
Vec2::Y * 50.0, | |
Vec2::new(-50.0, -50.0), | |
Vec2::new(50.0, -50.0), | |
)), | |
]; | |
let num_shapes = shapes.len(); | |
for (i, shape) in shapes.into_iter().enumerate() { | |
// Distribute colors evenly across the rainbow. | |
let color = Color::hsl(360. * i as f32 / num_shapes as f32, 0.95, 0.7); | |
commands.spawn(( | |
Mesh2d(shape), | |
MeshMaterial2d(materials.add(color)), | |
Transform::from_xyz( | |
// Distribute shapes from -X_EXTENT/2 to +X_EXTENT/2. | |
-X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT, | |
0.0, | |
0.0, | |
), | |
)).observe(|t: Trigger<Pointer<Click>>| info!("hi {}", t.target())); | |
} | |
#[cfg(not(target_arch = "wasm32"))] | |
commands.spawn(( | |
Text::new("Press space to toggle wireframes"), | |
Node { | |
position_type: PositionType::Absolute, | |
top: Val::Px(12.0), | |
left: Val::Px(12.0), | |
..default() | |
}, | |
)); | |
} | |
#[cfg(not(target_arch = "wasm32"))] | |
fn toggle_wireframe( | |
mut wireframe_config: ResMut<Wireframe2dConfig>, | |
keyboard: Res<ButtonInput<KeyCode>>, | |
) { | |
if keyboard.just_pressed(KeyCode::Space) { | |
wireframe_config.global = !wireframe_config.global; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment