Created
March 10, 2024 17:53
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//! An example showing how to save screenshots to disk | |
use bevy::prelude::*; | |
use bevy::render::view::screenshot::ScreenshotManager; | |
use bevy::window::PrimaryWindow; | |
fn main() { | |
App::new() | |
.add_plugins(DefaultPlugins.set(WindowPlugin { | |
primary_window: Some(Window { | |
transparent: true, | |
..default() | |
}), | |
..default() | |
})) | |
.insert_resource(ClearColor(Color::hsla(0., 1., 0.1, 0.3))) | |
.add_systems(Startup, setup) | |
.add_systems(Update, screenshot_on_spacebar) | |
.run(); | |
} | |
fn screenshot_on_spacebar( | |
input: Res<ButtonInput<KeyCode>>, | |
main_window: Query<Entity, With<PrimaryWindow>>, | |
mut screenshot_manager: ResMut<ScreenshotManager>, | |
mut counter: Local<u32>, | |
) { | |
if input.just_pressed(KeyCode::Space) { | |
let path = format!("./screenshot-{}.png", *counter); | |
*counter += 1; | |
screenshot_manager | |
.save_screenshot_to_disk(main_window.single(), path) | |
.unwrap(); | |
} | |
} | |
/// set up a simple 3D scene | |
fn setup( | |
mut commands: Commands, | |
mut meshes: ResMut<Assets<Mesh>>, | |
mut materials: ResMut<Assets<StandardMaterial>>, | |
) { | |
// plane | |
commands.spawn(PbrBundle { | |
mesh: meshes.add(Plane3d::default().mesh().size(5.0, 5.0)), | |
material: materials.add(Color::srgb(0.3, 0.5, 0.3)), | |
..default() | |
}); | |
// cube | |
commands.spawn(PbrBundle { | |
mesh: meshes.add(Cuboid::default()), | |
material: materials.add(Color::srgb(0.8, 0.7, 0.6)), | |
transform: Transform::from_xyz(0.0, 0.5, 0.0), | |
..default() | |
}); | |
// light | |
commands.spawn(PointLightBundle { | |
point_light: PointLight { | |
shadows_enabled: true, | |
..default() | |
}, | |
transform: Transform::from_xyz(4.0, 8.0, 4.0), | |
..default() | |
}); | |
// camera | |
commands.spawn(Camera3dBundle { | |
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), | |
..default() | |
}); | |
commands.spawn( | |
TextBundle::from_section( | |
"Press <spacebar> to save a screenshot to disk", | |
TextStyle { | |
font_size: 25.0, | |
..default() | |
}, | |
) | |
.with_style(Style { | |
position_type: PositionType::Absolute, | |
top: Val::Px(10.0), | |
left: Val::Px(10.0), | |
..default() | |
}), | |
); | |
} |
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