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November 2, 2017 23:39
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>My first three.js app</title> | |
<style> | |
body { margin: 0; } | |
canvas { width: 100%; height: 100% } | |
</style> | |
</head> | |
<body> | |
<script src="https://ajax.googleapis.com/ajax/libs/threejs/r84/three.min.js"></script> | |
<script src="http://threejs.org/examples/js/loaders/SVGLoader.js"?></script> | |
<script src="OrbitControls.js"></script> | |
<script> | |
/* ================================ | |
Init | |
================================ */ | |
var scene = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 ); | |
scene.background = new THREE.Color( 0xffffff ); | |
var renderer = new THREE.WebGLRenderer({ alpha: true }); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
var size = 10; | |
var divisions = 10; | |
var gridHelper = new THREE.GridHelper( size, divisions ); | |
scene.add( gridHelper ); | |
/* ================================ | |
Controls | |
================================ */ | |
var controls = new THREE.OrbitControls( camera ); | |
controls.enableZoom = false; | |
controls.addEventListener( 'change', render ); // remove when using animation loop | |
window.getCamera = function(){ | |
vector = camera.getWorldDirection(); | |
console.log("vector", vector); | |
} | |
camera.position.set(5, 5, 12 ); | |
controls.update(); | |
camera.zoom = 3; | |
camera.updateProjectionMatrix(); | |
var addFlower = function(angle){ | |
var image = document.createElement('img'); | |
var texture = new THREE.Texture(image); | |
image.addEventListener( 'load', function ( event ) { | |
texture.needsUpdate = true; | |
render(); | |
}); | |
image.src = 'flower3.svg'; | |
var material = new THREE.MeshBasicMaterial({ | |
map: texture, | |
alphaTest: 0.5, | |
transparent: true, | |
side: THREE.DoubleSide, | |
}); | |
plane = new THREE.Mesh(new THREE.PlaneGeometry( 1, 2), material); | |
plane.material.side = THREE.DoubleSide; | |
plane.position.y = 1; | |
plane.position.x = -0.25; | |
plane.rotateY(angle); | |
scene.add(plane); | |
} | |
var flowers = 10; | |
var degees = 360 / flowers; | |
for(var i = 0; i < flowers; i++){ | |
addFlower(i * degees); | |
} | |
function render() { | |
renderer.render( scene, camera ); | |
} | |
render(); | |
</script> | |
</body> | |
</html> |
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