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<dict> | |
<key>UIApplicationSupportsMultipleScenes</key> | |
<true/> | |
<key>UISceneConfigurations</key> | |
<dict> | |
<key>UIWindowSceneSessionRoleApplication</key> | |
<array> | |
<dict> | |
<key>UILaunchStoryboardName</key> | |
<string>LaunchScreen</string> | |
<key>UISceneConfigurationName</key> | |
<string>Default Configuration</string> | |
<key>UISceneDelegateClassName</key> | |
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string> | |
</dict> | |
</array> | |
</dict> | |
</dict> |
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@UIApplicationMain | |
class AppDelegate: UIResponder, UIApplicationDelegate { | |
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool { | |
// Moved window creation to the SceneDelegate below | |
return true | |
} | |
// Added this method: | |
// Here we tell iOS what scene configuration to use | |
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { | |
connectingSceneSession.userInfo?["activity"] = options.userActivities.first?.activityType | |
// Based on the name of the configuration iOS will initialize the correct SceneDelegate | |
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) | |
} | |
} |
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@UIApplicationMain | |
class AppDelegate: UIResponder, UIApplicationDelegate { | |
var window: UIWindow? | |
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool { | |
// ... | |
window = UIWindow(bounds: UIScreen.main.bounds) | |
window.rootViewController = PostNLRootViewController() | |
window.makeKeyAndVisible() | |
// ... | |
return true | |
} | |
} |
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class SceneDelegate: UIResponder, UIWindowSceneDelegate { | |
var window: UIWindow? | |
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { | |
guard let windowScene = (scene as? UIWindowScene) else { return } | |
window = UIWindow(windowScene: windowScene) | |
window.rootViewController = PostNLRootViewController() | |
window.makeKeyAndVisible() | |
} | |
} |
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