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tomasharkema / dabblet.css
Created September 8, 2014 14:41 — forked from anonymous/dabblet.css
Oefening 2.2a - Formulier
/**
* Oefening 2.2a - Formulier
*/
MOVED TO: https://gist.github.com/tomasharkema/abe07e9394dcc6af5fbb0a665af7f4c8
protocol Method {
associatedtype ReturnType
static var name: String { get }
var parameters: [AnyObject]? { get }
}
extension METDDPClient {
func callMethod<T : Method>(method: T) -> Promise<T.ReturnType, MeteorError> {
return callMethodWithNamePromise(T.name, parameters: method.parameters)

Keybase proof

I hereby claim:

  • I am tomasharkema on github.
  • I am tomasharkema (https://keybase.io/tomasharkema) on keybase.
  • I have a public key whose fingerprint is 93E0 F9DD A0D0 7C57 C823 2968 9B8F 53C2 D982 F137

To claim this, I am signing this object:

<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<true/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
@tomasharkema
tomasharkema / DataSource.swift
Last active August 20, 2020 09:25
UICollectionViewDiffableDataSource iOS 12
//
// DataSource.swift
//
// Created by Tomas Harkema on 06/06/2019.
// Copyright © 2019 Tomas Harkema. All rights reserved.
//
import UIKit
import DeepDiff // https://github.com/onmyway133/DeepDiff
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool {
// ...
window = UIWindow(bounds: UIScreen.main.bounds)
window.rootViewController = PostNLRootViewController()
window.makeKeyAndVisible()
// ...
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool {
// Moved window creation to the SceneDelegate below
return true
}
// Added this method:
// Here we tell iOS what scene configuration to use
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
connectingSceneSession.userInfo?["activity"] = options.userActivities.first?.activityType
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = (scene as? UIWindowScene) else { return }
window = UIWindow(windowScene: windowScene)
window.rootViewController = PostNLRootViewController()
window.makeKeyAndVisible()
}
}
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<true/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>