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Tomas Harkema

Zaandam, Amsterdam Area

github | linkedin | [email protected]

iOS and all-round software engineer loving hardware and user experience

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@tomasharkema
tomasharkema / whenAll.swift
Created June 10, 2021 13:20
Await all in Swift 5.5
func whenAll<T>(tasks: [Task.Handle<T, Error>]) async throws -> [T] {
try await withThrowingTaskGroup(of: [T].self, body: { group in
for task in tasks {
group.async {
[try await task.get()]
}
}
return try await group.reduce([], +)
})
let activity = NSUserActivity(activityType: shipment.key)
UIApplication.shared.requestSceneSessionActivation(nil, userActivity: activity, options: nil, errorHandler: {})
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<true/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = (scene as? UIWindowScene) else { return }
window = UIWindow(windowScene: windowScene)
window.rootViewController = PostNLRootViewController()
window.makeKeyAndVisible()
}
}
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool {
// Moved window creation to the SceneDelegate below
return true
}
// Added this method:
// Here we tell iOS what scene configuration to use
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
connectingSceneSession.userInfo?["activity"] = options.userActivities.first?.activityType
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool {
// ...
window = UIWindow(bounds: UIScreen.main.bounds)
window.rootViewController = PostNLRootViewController()
window.makeKeyAndVisible()
// ...
@tomasharkema
tomasharkema / DataSource.swift
Last active August 20, 2020 09:25
UICollectionViewDiffableDataSource iOS 12
//
// DataSource.swift
//
// Created by Tomas Harkema on 06/06/2019.
// Copyright © 2019 Tomas Harkema. All rights reserved.
//
import UIKit
import DeepDiff // https://github.com/onmyway133/DeepDiff
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<true/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>

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