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@tombasche
Created October 30, 2024 11:18
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Batch export selected objects from Blender to FBX
import bpy
import os
from copy import copy
# export to blend file location
basedir = os.path.dirname(bpy.data.filepath)
if not basedir:
raise Exception("Blend file is not saved")
view_layer = bpy.context.view_layer
obj_active = view_layer.objects.active
selection = bpy.context.selected_objects
bpy.ops.object.select_all(action='DESELECT')
for obj in selection:
# Capture original position in the scene
original_location = copy(obj.location)
obj.select_set(True)
# Move object back to the origin
obj.location = (0,0,0)
view_layer.objects.active = obj
name = bpy.path.clean_name(obj.name)
if name in ["Light", "Camera"]:
continue
fn = os.path.join(basedir, name)
bpy.ops.export_scene.fbx(filepath=fn + ".fbx", use_selection=True)
obj.select_set(False)
# reset back to original location in the scene
obj.location = original_location
print("written:", fn)
view_layer.objects.active = obj_active
for obj in selection:
obj.select_set(True)
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