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October 25, 2017 10:54
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Drawing a straight line using a shader with regl
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const drawLine = regl({ | |
frag: ` | |
precision mediump float; | |
uniform vec4 color; | |
void main() { | |
gl_FragColor = color; | |
}`, | |
vert: ` | |
precision mediump float; | |
attribute vec2 position; | |
uniform vec2 size; | |
void main() { | |
// This constrains it to a square rather than the whole screen, remove if not desired | |
vec2 aspect = vec2(1, size.x / size.y); | |
gl_Position = vec4(position * aspect, 0, 1); | |
}`, | |
attributes: { | |
position: regl.prop('line'), | |
}, | |
uniforms: { | |
color: regl.prop('color'), | |
size: function (context: any) { | |
return [context.viewportWidth, context.viewportHeight] | |
}, | |
}, | |
elements: [ | |
[0, 1], | |
], | |
lineWidth: 5 | |
}); | |
drawLine({ | |
// line is a 2D array: [[startX, startY], [endX, endY]] | |
line: [[0, 0], [0.5, 0.5]], | |
// color is an array: [r, g, b, a] | |
color: [1, 1, 1, 1], | |
}); |
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