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this is my go at recreating google's guage using d3.js. | |
google's version can be found at http://code.google.com/apis/chart/interactive/docs/gallery/gauge.html |
function Gauge(placeholderName, configuration) | |
{ | |
this.placeholderName = placeholderName; | |
var self = this; // for internal d3 functions | |
this.configure = function(configuration) | |
{ | |
this.config = configuration; | |
this.config.size = this.config.size * 0.9; | |
this.config.raduis = this.config.size * 0.97 / 2; | |
this.config.cx = this.config.size / 2; | |
this.config.cy = this.config.size / 2; | |
this.config.min = undefined != configuration.min ? configuration.min : 0; | |
this.config.max = undefined != configuration.max ? configuration.max : 100; | |
this.config.range = this.config.max - this.config.min; | |
this.config.majorTicks = configuration.majorTicks || 5; | |
this.config.minorTicks = configuration.minorTicks || 2; | |
this.config.greenColor = configuration.greenColor || "#109618"; | |
this.config.yellowColor = configuration.yellowColor || "#FF9900"; | |
this.config.redColor = configuration.redColor || "#DC3912"; | |
this.config.transitionDuration = configuration.transitionDuration || 500; | |
} | |
this.render = function() | |
{ | |
this.body = d3.select("#" + this.placeholderName) | |
.append("svg:svg") | |
.attr("class", "gauge") | |
.attr("width", this.config.size) | |
.attr("height", this.config.size); | |
this.body.append("svg:circle") | |
.attr("cx", this.config.cx) | |
.attr("cy", this.config.cy) | |
.attr("r", this.config.raduis) | |
.style("fill", "#ccc") | |
.style("stroke", "#000") | |
.style("stroke-width", "0.5px"); | |
this.body.append("svg:circle") | |
.attr("cx", this.config.cx) | |
.attr("cy", this.config.cy) | |
.attr("r", 0.9 * this.config.raduis) | |
.style("fill", "#fff") | |
.style("stroke", "#e0e0e0") | |
.style("stroke-width", "2px"); | |
for (var index in this.config.greenZones) | |
{ | |
this.drawBand(this.config.greenZones[index].from, this.config.greenZones[index].to, self.config.greenColor); | |
} | |
for (var index in this.config.yellowZones) | |
{ | |
this.drawBand(this.config.yellowZones[index].from, this.config.yellowZones[index].to, self.config.yellowColor); | |
} | |
for (var index in this.config.redZones) | |
{ | |
this.drawBand(this.config.redZones[index].from, this.config.redZones[index].to, self.config.redColor); | |
} | |
if (undefined != this.config.label) | |
{ | |
var fontSize = Math.round(this.config.size / 9); | |
this.body.append("svg:text") | |
.attr("x", this.config.cx) | |
.attr("y", this.config.cy / 2 + fontSize / 2) | |
.attr("dy", fontSize / 2) | |
.attr("text-anchor", "middle") | |
.text(this.config.label) | |
.style("font-size", fontSize + "px") | |
.style("fill", "#333") | |
.style("stroke-width", "0px"); | |
} | |
var fontSize = Math.round(this.config.size / 16); | |
var majorDelta = this.config.range / (this.config.majorTicks - 1); | |
for (var major = this.config.min; major <= this.config.max; major += majorDelta) | |
{ | |
var minorDelta = majorDelta / this.config.minorTicks; | |
for (var minor = major + minorDelta; minor < Math.min(major + majorDelta, this.config.max); minor += minorDelta) | |
{ | |
var point1 = this.valueToPoint(minor, 0.75); | |
var point2 = this.valueToPoint(minor, 0.85); | |
this.body.append("svg:line") | |
.attr("x1", point1.x) | |
.attr("y1", point1.y) | |
.attr("x2", point2.x) | |
.attr("y2", point2.y) | |
.style("stroke", "#666") | |
.style("stroke-width", "1px"); | |
} | |
var point1 = this.valueToPoint(major, 0.7); | |
var point2 = this.valueToPoint(major, 0.85); | |
this.body.append("svg:line") | |
.attr("x1", point1.x) | |
.attr("y1", point1.y) | |
.attr("x2", point2.x) | |
.attr("y2", point2.y) | |
.style("stroke", "#333") | |
.style("stroke-width", "2px"); | |
if (major == this.config.min || major == this.config.max) | |
{ | |
var point = this.valueToPoint(major, 0.63); | |
this.body.append("svg:text") | |
.attr("x", point.x) | |
.attr("y", point.y) | |
.attr("dy", fontSize / 3) | |
.attr("text-anchor", major == this.config.min ? "start" : "end") | |
.text(major) | |
.style("font-size", fontSize + "px") | |
.style("fill", "#333") | |
.style("stroke-width", "0px"); | |
} | |
} | |
var pointerContainer = this.body.append("svg:g").attr("class", "pointerContainer"); | |
var midValue = (this.config.min + this.config.max) / 2; | |
var pointerPath = this.buildPointerPath(midValue); | |
var pointerLine = d3.svg.line() | |
.x(function(d) { return d.x }) | |
.y(function(d) { return d.y }) | |
.interpolate("basis"); | |
pointerContainer.selectAll("path") | |
.data([pointerPath]) | |
.enter() | |
.append("svg:path") | |
.attr("d", pointerLine) | |
.style("fill", "#dc3912") | |
.style("stroke", "#c63310") | |
.style("fill-opacity", 0.7) | |
pointerContainer.append("svg:circle") | |
.attr("cx", this.config.cx) | |
.attr("cy", this.config.cy) | |
.attr("r", 0.12 * this.config.raduis) | |
.style("fill", "#4684EE") | |
.style("stroke", "#666") | |
.style("opacity", 1); | |
var fontSize = Math.round(this.config.size / 10); | |
pointerContainer.selectAll("text") | |
.data([midValue]) | |
.enter() | |
.append("svg:text") | |
.attr("x", this.config.cx) | |
.attr("y", this.config.size - this.config.cy / 4 - fontSize) | |
.attr("dy", fontSize / 2) | |
.attr("text-anchor", "middle") | |
.style("font-size", fontSize + "px") | |
.style("fill", "#000") | |
.style("stroke-width", "0px"); | |
this.redraw(this.config.min, 0); | |
} | |
this.buildPointerPath = function(value) | |
{ | |
var delta = this.config.range / 13; | |
var head = valueToPoint(value, 0.85); | |
var head1 = valueToPoint(value - delta, 0.12); | |
var head2 = valueToPoint(value + delta, 0.12); | |
var tailValue = value - (this.config.range * (1/(270/360)) / 2); | |
var tail = valueToPoint(tailValue, 0.28); | |
var tail1 = valueToPoint(tailValue - delta, 0.12); | |
var tail2 = valueToPoint(tailValue + delta, 0.12); | |
return [head, head1, tail2, tail, tail1, head2, head]; | |
function valueToPoint(value, factor) | |
{ | |
var point = self.valueToPoint(value, factor); | |
point.x -= self.config.cx; | |
point.y -= self.config.cy; | |
return point; | |
} | |
} | |
this.drawBand = function(start, end, color) | |
{ | |
if (0 >= end - start) return; | |
this.body.append("svg:path") | |
.style("fill", color) | |
.attr("d", d3.svg.arc() | |
.startAngle(this.valueToRadians(start)) | |
.endAngle(this.valueToRadians(end)) | |
.innerRadius(0.65 * this.config.raduis) | |
.outerRadius(0.85 * this.config.raduis)) | |
.attr("transform", function() { return "translate(" + self.config.cx + ", " + self.config.cy + ") rotate(270)" }); | |
} | |
this.redraw = function(value, transitionDuration) | |
{ | |
var pointerContainer = this.body.select(".pointerContainer"); | |
pointerContainer.selectAll("text").text(Math.round(value)); | |
var pointer = pointerContainer.selectAll("path"); | |
pointer.transition() | |
.duration(undefined != transitionDuration ? transitionDuration : this.config.transitionDuration) | |
//.delay(0) | |
//.ease("linear") | |
//.attr("transform", function(d) | |
.attrTween("transform", function() | |
{ | |
var pointerValue = value; | |
if (value > self.config.max) pointerValue = self.config.max + 0.02*self.config.range; | |
else if (value < self.config.min) pointerValue = self.config.min - 0.02*self.config.range; | |
var targetRotation = (self.valueToDegrees(pointerValue) - 90); | |
var currentRotation = self._currentRotation || targetRotation; | |
self._currentRotation = targetRotation; | |
return function(step) | |
{ | |
var rotation = currentRotation + (targetRotation-currentRotation)*step; | |
return "translate(" + self.config.cx + ", " + self.config.cy + ") rotate(" + rotation + ")"; | |
} | |
}); | |
} | |
this.valueToDegrees = function(value) | |
{ | |
// thanks @closealert | |
//return value / this.config.range * 270 - 45; | |
return value / this.config.range * 270 - (this.config.min / this.config.range * 270 + 45); | |
} | |
this.valueToRadians = function(value) | |
{ | |
return this.valueToDegrees(value) * Math.PI / 180; | |
} | |
this.valueToPoint = function(value, factor) | |
{ | |
return { x: this.config.cx - this.config.raduis * factor * Math.cos(this.valueToRadians(value)), | |
y: this.config.cy - this.config.raduis * factor * Math.sin(this.valueToRadians(value)) }; | |
} | |
// initialization | |
this.configure(configuration); | |
} |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> | |
<html> | |
<head> | |
<meta http-equiv="content-type" content="text/html;charset=utf-8"> | |
<title>d3.js gauges</title> | |
<style> | |
body | |
{ | |
font: 10px arial; | |
} | |
</style> | |
<script type="text/javascript" src="http://mbostock.github.com/d3/d3.js"></script> | |
<script type="text/javascript" src="gauge.js"></script> | |
<script> | |
var gauges = []; | |
function createGauge(name, label, min, max) | |
{ | |
var config = | |
{ | |
size: 120, | |
label: label, | |
min: undefined != min ? min : 0, | |
max: undefined != max ? max : 100, | |
minorTicks: 5 | |
} | |
var range = config.max - config.min; | |
config.yellowZones = [{ from: config.min + range*0.75, to: config.min + range*0.9 }]; | |
config.redZones = [{ from: config.min + range*0.9, to: config.max }]; | |
gauges[name] = new Gauge(name + "GaugeContainer", config); | |
gauges[name].render(); | |
} | |
function createGauges() | |
{ | |
createGauge("memory", "Memory"); | |
createGauge("cpu", "CPU"); | |
createGauge("network", "Network"); | |
//createGauge("test", "Test", -50, 50 ); | |
} | |
function updateGauges() | |
{ | |
for (var key in gauges) | |
{ | |
var value = getRandomValue(gauges[key]) | |
gauges[key].redraw(value); | |
} | |
} | |
function getRandomValue(gauge) | |
{ | |
var overflow = 0; //10; | |
return gauge.config.min - overflow + (gauge.config.max - gauge.config.min + overflow*2) * Math.random(); | |
} | |
function initialize() | |
{ | |
createGauges(); | |
setInterval(updateGauges, 5000); | |
} | |
</script> | |
</head> | |
<body onload="initialize()"> | |
<span id="memoryGaugeContainer"></span> | |
<span id="cpuGaugeContainer"></span> | |
<span id="networkGaugeContainer"></span> | |
<span id="testGaugeContainer"></span> | |
</body> | |
</html> |
This is free and unencumbered software released into the public domain. | |
Anyone is free to copy, modify, publish, use, compile, sell, or | |
distribute this software, either in source code form or as a compiled | |
binary, for any purpose, commercial or non-commercial, and by any | |
means. | |
In jurisdictions that recognize copyright laws, the author or authors | |
of this software dedicate any and all copyright interest in the | |
software to the public domain. We make this dedication for the benefit | |
of the public at large and to the detriment of our heirs and | |
successors. We intend this dedication to be an overt act of | |
relinquishment in perpetuity of all present and future rights to this | |
software under copyright law. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR | |
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | |
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
OTHER DEALINGS IN THE SOFTWARE. | |
For more information, please refer to <http://unlicense.org> |
Hi Guys!!!!
My name is Dario and I'am new in D3.js and need solve a problem.
In the index.html file is el following code:
<script>
var gauges = [];
function createGauge(name, label, min, max) {
var config = {
size: 120,
label: label,
min: undefined != min ? min : 0,
max: undefined != max ? max : 100,
minorTicks: 5
}
var range = config.max - config.min;
config.yellowZones = [{ from: config.min + range*0.75, to: config.min + range*0.9 }];
config.redZones = [{ from: config.min + range*0.9, to: config.max }];
gauges[name] = new Gauge(name + "GaugeContainer", config);
gauges[name].render();
}
function createGauges() {
createGauge("memory", "Memory");
createGauge("cpu", "CPU");
createGauge("network", "Network");
//createGauge("test", "Test", -50, 50 );
}
function updateGauges() {
for (var key in gauges) {
var value = getRandomValue(gauges[key])
gauges[key].redraw(value);
}
}
function getRandomValue(gauge) {
var overflow = 0; //10;
return gauge.config.min - overflow + (gauge.config.max - gauge.config.min + overflow*2) * Math.random();
}
function initialize() {
createGauges();
setInterval(updateGauges, 5000);
}
</script>
And I need call the initialize function with an gaugeName parameter initialize("gaugeName")
and that the gauge is drawn in the but I do not how to do it.
Please, Can anyone help me with that
Thanks in advance
Hello,
Can any one help me in writing gaugejs file to typescript.or if any gauge meter is available in angular2 with d3 combination please inform.
Thanks
I hate to be the stick in the mud here, I really do - but I need a formal open source license attached to this for me to be able to use it. It would be terrific if you could attach one Tomer.
Cheers, James
@jatin-optimus could you please share the links of gauge chart with typescript if you have, thank you.
Hi,
I've forked and fixed an issue when moving away from vertical position.
You find it in my fork: https://gist.github.com/robgee86/50c20970c034df1e34f1cca9a6e9bc45 .
Thank you for the widget :)
im try port to vue js, but i have an error.
this is my code:
<template>
<div>
<div id="memoryGaugeContainer">
</div>
</div>
</template>
<script>
var Gauge = require('gauge')
export default {
data () {
return {
gauges: []
}
},
mounted () {
this.$bar.finish()
this.createGauge("memory", "MEMORY")
this.setInterval(updateGauges, 1000)
},
methods: {
createGauge(name, label, min, max)
{
var config =
{
size: 120,
label: label,
min: undefined != min ? min : 0,
max: undefined != max ? max : 100,
minorTicks: 5
}
var range = config.max - config.min
config.yellowZones = [{ from: config.min + range*0.75, to: config.min + range*0.9 }]
config.redZones = [{ from: config.min + range*0.9, to: config.max }]
this.gauges[name] = new Gauge(name + "GaugeContainer", config)
this.gauges[name].render()
},
createGauges()
{
createGauge("memory", "MEMORY")
// createGauge("cpu", "CPU")
// createGauge("network", "Network")
//createGauge("test", "Test", -50, 50 )
},
updateGauges()
{
for (var key in this.gauges)
{
var value = getRandomValue(this.gauges[key])
this.gauges[key].redraw(value)
}
},
getRandomValue(gauge)
{
var overflow = 0 //10
return gauge.config.min - overflow + (gauge.config.max - gauge.config.min + overflow*2) * Math.random()
}
}
}
</script>
`
this is an error:
vue.esm.js?efeb:578 [Vue warn]: Error in mounted hook: "TypeError: Cannot read property 'isTTY' of undefined"
vue.esm.js?efeb:1717 TypeError: Cannot read property 'isTTY' of undefined
at Gauge.setWriteTo (index.js?b0bf:122)
And another question, how do I resize the gauges in case the browser window is resized?
At the moment I use
to calculate the size of 8 gauges to fit into the available window size. If the window size changes, I can catch it with
But how do I resize the gauges???
I tried to change the gauges config parameters with
for each gauge, but what to do next? If I create them again or just render them again, they just duplicate on the screen.
How can I dynamically resize the gauges? Or how do I delete existing gauges and create them again?
#EDIT
Never mind, found a solution with