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A small test program that demonstrates the new BlendMode usage.
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#include <SFML/Graphics.hpp> | |
int main(int argc, const char* argv[]) { | |
// Create a window for the game | |
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML Application", sf::Style::Titlebar | sf::Style::Close); | |
// Load the center sprite | |
sf::Texture texture; | |
texture.loadFromFile("background.png"); | |
sf::Sprite center_sprite(texture); | |
center_sprite.setOrigin(256, 256); | |
center_sprite.setPosition(400, 300); | |
// Overlaping circle for mode demonstration | |
sf::CircleShape circle(150); | |
circle.setFillColor(sf::Color(120,120,200,128)); | |
circle.setOutlineThickness(40); | |
circle.setOutlineColor(sf::Color(200,200,20,200)); | |
circle.setOrigin(150, 150); | |
bool running = true; | |
while(running) | |
{ | |
// ---------- Handle Events ----------- | |
sf::Event event; | |
while(window.pollEvent(event)) | |
{ | |
// Handle events | |
if(event.type == sf::Event::Closed) { | |
running = false; | |
} | |
if(event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) { | |
running = false; | |
} | |
} | |
// ---------- Draw the scene ---------- | |
window.clear(); | |
// Draw the center textured sprite | |
window.draw(center_sprite); | |
// Draw the four pre-defined blending modes | |
circle.setPosition(144, 44); | |
window.draw(circle, sf::BlendAlpha); | |
circle.setPosition(656, 44); | |
window.draw(circle, sf::BlendAdd); | |
circle.setPosition(656, 556); | |
window.draw(circle, sf::BlendMultiply); | |
circle.setPosition(144, 556); | |
window.draw(circle, sf::BlendNone); | |
// Create and draw a modulation blending mode | |
sf::BlendMode blendmode = sf::BlendMultiply; | |
blendmode.colorDstFactor = sf::BlendFactor::SrcColor; | |
circle.setScale(.75f, .75f); | |
circle.setPosition(400, 300); | |
window.draw(circle, blendmode); | |
circle.setScale(1.f, 1.f); | |
// Display the frame | |
window.display(); | |
} | |
// Application has finished | |
window.close(); | |
return 0; | |
} | |
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