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/* eslint-disable import/no-unused-modules */ | |
/** | |
Usage: | |
// logs out the calls per frame, mean time, etc, under "myFunction" | |
const myFunction = instrumentPerFrame(function myFunction() {...}); | |
// pass the name as the first parameter to wrap around methods and give them a name. |
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let mode: "idle" | "dragging" = "idle" | |
const dragHandler: InteractionHandler = { | |
onDragStart(gesture, app) { | |
if (intersection(gesture.elementsUnderCursor, app.selectedElements).size) { | |
mode = "dragging"; | |
} | |
}, | |
onPointerMove(gesture) { | |
// ignore pointer-moves when we haven't started dragging |
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import {ChakraProvider, useColorMode} from "@chakra-ui/react" | |
import {Html} from "next/document" | |
import React from "react" | |
type ColorMode = "light" | "dark" | |
export function ChakraThemedHtmlComponent(props: { | |
colorMode: ColorMode | |
children: React.ReactNode | |
}) { | |
return ( |
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type PromiseSequencer<T> = { | |
/** | |
* Add a promise to the end of the queue. When this promise resolves, you | |
* may be notified via onLatest, assuming that no later promise has resolved | |
* in the meantime. | |
*/ | |
push(promise: Promise<T>): void; | |
/** | |
* Remove all promises from the queue. Any promises in the queue can still |
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function useTaskQueue(params: { | |
shouldProcess: boolean | |
}): { | |
tasks: ReadonlyArray<Task> | |
isProcessing: boolean | |
addTask: (task: Task) => void | |
} { | |
const [queue, setQueue] = React.useState<{ | |
isProcessing: boolean | |
tasks: Array<Task> |
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import React from "react" | |
import {InternalRoutes} from "types/routes" | |
import Link, {LinkProps} from "next/link" | |
export function InternalLink({ | |
routeName, | |
routeParams, | |
...linkProps | |
}: Omit<LinkProps, "href" | "as"> & | |
InternalRoutes & {children: React.ReactChild}) { |
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#include "node-svm.h" | |
#include "training-worker.h" | |
#include "prediction-worker.h" | |
#include "probability-prediction-worker.h" | |
using v8::FunctionTemplate; | |
using v8::Object; | |
using v8::String; | |
using v8::Array; |
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const audioCtx = new window.AudioContext(); | |
const oscillator = audioCtx.createOscillator(); | |
oscillator.connect(audioCtx.destination); | |
oscillator.type = "sine"; | |
let numItems = 0 | |
oscillator.frequency.setValueAtTime( | |
1, | |
audioCtx.currentTime |
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/* | |
Copy this into the console of any web page that is interactive and doesn't | |
do hard reloads. You will hear your DOM changes as different pitches of | |
audio. | |
I have found this interesting for debugging, but also fun to hear web pages | |
render like UIs do in movies. | |
*/ | |
const audioCtx = new (window.AudioContext || window.webkitAudioContext)() |
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