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function( | |
canvas, // canvas canvas element | |
data // an array of values from 0 to 1 | |
) { | |
with (canvas) // add the canvas to the head of the scope chain | |
for ( | |
var | |
context = getContext("2d"), // get the 2d context | |
i, // iterator | |
count = i = data.length, // set the iterator and count to length of the data array | |
h = height = offsetHeight, // ensure we have the height adjusted for the size of the canvas | |
w = width, // get the canvas width, COMPROMISE: w = canvas.width = canvas.offsetWidth; | |
barWidth = w / ~-count // calculate the width of the bar chart | |
; | |
i-- // loop thru the data in reverse, until i === 0 | |
; | |
context.fillRect( // fill a rectangle... | |
i * barWidth, // x position | |
h, // y position | |
barWidth - 1, // width of bar (subtract 1 to separate bars) | |
h * -data[i] // height of bar | |
) | |
); | |
} |
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function(a,b){with(a)for(var c=getContext("2d"),d,e=d=b.length,f=height=offsetHeight,g=width,h=g/~-e;d--;c.fillRect(d*h,f,h-1,f*-b[d]));} |
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION | |
0. You just DO WHAT THE FUCK YOU WANT TO. |
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{ | |
"name": "sparkBarChart", | |
"description": "Bar chart version of a sparkline", | |
"keywords": [ | |
"sparkline", | |
"barchart", | |
"canvas" | |
] | |
} |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<style> | |
body { | |
font-size: 32px; | |
} | |
#canvas { | |
width: 140px; | |
height: 1em; | |
background: #fafafa; | |
} | |
</style> | |
</head> | |
<body> | |
bar chart <canvas id="canvas"></canvas> in less than 140 bytes | |
</body> | |
<script type="text/javascript"> | |
var barchart = function(a,b){with(a)for(var c=getContext("2d"),d,e=d=b.length,f=height=offsetHeight,g=width,h=g/~-e;d--;c.fillRect(d*h,f,h-1,f*-b[d]));} | |
var canvas = document.getElementById("canvas"); | |
var data = [.8, 0.6, 0.3, .5, .25, .75, 0.1, 1, 1, 1, 1, 1, 0.4, .9, .2, .8, .3, .7, .4, .6, .5, 0.7, 0.4, 0.2, 0.5, 0.2, 0.3, 0.4, 0.4, 0, 0.6, 0.2, 0.4, 0.1, 0.3, 0.5, 0.6, 0.8, 0.7]; | |
barchart(canvas, data); | |
</script> | |
</html> |
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