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import p5 from "p5"; | |
const round = (value: number, base: number) => | |
Math.round(value * 10 ** base) / 10 ** base; | |
class Vec2 { | |
x: number; | |
y: number; | |
constructor(x: number, y: number) { | |
this.x = x; | |
this.y = y; | |
} | |
get string(): string { | |
return `(${round(this.x, 3)}, ${round(this.y, 3)})`; | |
} | |
get length() { | |
return Math.hypot(this.x, this.y); | |
} | |
get normal() { | |
return new Vec2(-this.y, this.x); | |
} | |
add(other: Vec2) { | |
return new Vec2(this.x + other.x, this.y + other.y); | |
} | |
sub(other: Vec2) { | |
return new Vec2(this.x - other.x, this.y - other.y); | |
} | |
mul(n: number) { | |
return new Vec2(this.x * n, this.y * n); | |
} | |
div(n: number) { | |
return new Vec2(this.x / n, this.y / n); | |
} | |
} | |
class Cell { | |
position: Vec2; | |
velocity: Vec2; | |
acceleration: Vec2; | |
mass: number; | |
constructor(x: number, y: number, mass: number) { | |
this.position = new Vec2(x, y); | |
this.velocity = new Vec2(0, 0); | |
this.acceleration = new Vec2(0, 0); | |
this.mass = mass; | |
} | |
get x() { | |
return this.position.x; | |
} | |
get y() { | |
return this.position.y; | |
} | |
get vx() { | |
return this.velocity.x; | |
} | |
get vy() { | |
return this.velocity.y; | |
} | |
get string() { | |
return `pos: ${this.position.string}, vel: ${this.velocity.string}`; | |
} | |
update(dt: number) { | |
this.acceleration.y = 9.8; | |
let b = 0.65, // 粘性抵抗係数[N・s/m] | |
r = Math.exp((-b * dt) / this.mass), | |
mb = this.mass / b, | |
resi = this.acceleration.mul(mb), | |
v = this.velocity.add(resi).mul(r).sub(resi), | |
d = this.velocity | |
.add(resi) | |
.mul(mb * (1 - r)) | |
.sub(resi.mul(dt)); | |
this.position = this.position.add(d); | |
this.velocity = v; | |
this.acceleration = new Vec2(0, 0); | |
} | |
} | |
class Drawer { | |
windowWidth: number = 600; | |
windowHeight: number = 400; | |
margin: number = 100; | |
rx: number = 1; | |
ry: number = 1; | |
constructor(width?: number, height?: number, margin?: number) { | |
if (width) this.windowWidth = width; | |
if (height) this.windowHeight = height; | |
if (margin) this.margin = margin; | |
} | |
get r() { | |
return this.windowHeight / this.windowWidth; | |
} | |
get width() { | |
return (this.windowWidth - 2 * this.margin) / this.rx; | |
} | |
get height() { | |
return (this.windowHeight - 2 * this.margin) / this.ry; | |
} | |
apply(w: number, h: number) { | |
this.rx = (this.windowWidth - 2 * this.margin) / w; | |
this.ry = (this.windowHeight - 2 * this.margin) / h; | |
} | |
modify(x: number, y: number) { | |
return new Vec2( | |
x * this.rx + this.margin, | |
this.windowHeight - this.margin - y * this.ry | |
); | |
} | |
} | |
const sketch = (p: p5) => { | |
let cells: Cell[] = [new Cell(0, 0, 1)]; | |
let d: Drawer; | |
let fps = 60; | |
p.setup = () => { | |
p.createCanvas(p.windowWidth, p.windowHeight); | |
d = new Drawer(p.windowWidth, p.windowHeight); | |
d.apply(20, 20 * d.r); | |
p.frameRate(fps); | |
// p.noLoop() | |
}; | |
const drawCell = (c: Cell) => { | |
let v = d.modify(c.x, c.y); | |
p.ellipse(v.x, v.y, 30); | |
}; | |
const drawGrid = () => { | |
let p1 = d.modify(0, 0), | |
p2 = d.modify(d.width, d.height); | |
p.strokeWeight(1); | |
p.line(p1.x, p1.y, p1.x, p2.y); | |
p.line(p1.x, p1.y, p2.x, p1.y); | |
p.line(p2.x, p1.y, p2.x, p2.y); | |
p.line(p1.x, p2.y, p2.x, p2.y); | |
p.strokeWeight(0.2); | |
for (let i = 1; i < d.width; i++) { | |
let p3 = d.modify(i, i); | |
p.line(p3.x, p1.y, p3.x, p2.y); | |
} | |
for (let i = 1; i < d.height; i++) { | |
let p3 = d.modify(i, i); | |
p.line(p1.x, p3.y, p2.x, p3.y); | |
} | |
}; | |
p.draw = () => { | |
p.background(220); | |
drawGrid(); | |
cells[0].update(1 / fps); | |
p.text(cells[0].string, 90, 90); | |
cells.map((c) => { | |
drawCell(c); | |
}); | |
}; | |
p.mouseClicked = () => { | |
cells[0].position = new Vec2(0, 0); | |
cells[0].velocity = new Vec2(10, 20); | |
}; | |
}; | |
export default sketch; |
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